The art was amazing, and I loved the attack animations! I couldn’t defeat the giant octopus because the skills took too long to charge, and I couldn’t heal in time. Maybe consider adding a way to dodge attacks or implementing a turn-based system. Overall, great work!
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Turns are out of the concept for this game, but it would be really ideal to have more forms of defense like full block and dodge, I just couldn't think of how to implement this in time — high art skill, low coding skill — I even made the octopus easier in the last patch by cutting half his health. I wanted players to find a way by experimenting with different skill combinations, in his case, you need the fastest skills since although he has less health than the turtle kaiju and has weaker individual hits than the other both, he still has the highest damage per second. Thanks for the feedback!