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(2 edits) (+1)

Ah for sure, that makes sense. Maybe use a capsule or cylinder collider/trace for the bombs so they can go further back but still explode in a radius? Really not a big deal though, still very much enjoyed the game.

It’s a good idea—I actually thought about something similar, but my own attempts in that direction also felt kind of weird. Mixing 2D and 3D definitely comes with its own set of challenges :D