Great concept! It's like Gauntlet meets Adventure Construction Set. The pacing of the game is quite good. Some sound effects and music would strongly enhance the game. I like how some characters have melee attacks and others launch projectiles. Nice work!
Viewing post in Tiny Dungeon Rescue jam comments
Yeah, I know that same feeling in my own project too. I guess that's the nature of gamejam entries with tight due dates for uploading. There are always more features and more polish and more "bells and whistles" the author(s) would like to add if there was more time. But the beauty of a gamejam too is that it forces time constraints which result in design decisions and prioritizations in production, which is a very valuable skill to develop as a software / game developer. And "feature creep" is something that every developer needs to be wary of, even without a strict due date. I am learning lots by participating in gamejams. I participated in last year's Gamedev.tv gamejam but failed to upload anything to it in time, so I missed out a bit there. This year I submitted a partial game which is progress I suppose. Next year I hope to submit a complete game from start to finish, if I have the time to participate again next year! ... It's nice though that we can continue on our projects even after the gamejam is expired, and implement some of the enhancements and designs that time did not allow for prior.