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tall order, but you did manage to make it a TCG that you can actually play. I actually enjoyed the asymmetry of it, like how the enemies are all there and you have to choose how to stop them. I can't be sure if I missed any mechanics, but I would say at least one more key mechanic would be needed to have the player make meaningful choices (like stacking your cards, or discarding them for bonuses). I would guess the most art was AI generated, but at least you were able to make it look consistent. good job all together.

Thanks! My idea was to make the Titans wander from a bioma to another and decide at the end of the turn if you wanted to go clockwise or counterclockwise (that would be the Tiny World "thing"...), ... But of course that was an overscoped issue for my skills.  I will try to make it in a future.