tall order, but you did manage to make it a TCG that you can actually play. I actually enjoyed the asymmetry of it, like how the enemies are all there and you have to choose how to stop them. I can't be sure if I missed any mechanics, but I would say at least one more key mechanic would be needed to have the player make meaningful choices (like stacking your cards, or discarding them for bonuses). I would guess the most art was AI generated, but at least you were able to make it look consistent. good job all together.