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(+1)

Just played this short demo and I admit this game is actually really fun considering I had to restart the game for a second time just because I never knew to shrink the cube first before activating the switch in the middle section of the level.

The modeling and texturing of the objects and the level itself is really well done and cleverly fits into the Tiny World theme that your team were going for.

The music is really engaging throughout as it feels like it's an action-packed type of music.

One thing that bothered me is what I kind of said earlier, when people get stuck in the middle room, give them the option to try again so that the player isn't softlocked and have to restart the game, like I did.

I love this demo so far, and would have liked to see more challenge as oppose to just shrinking objects constantly just to get through a room.

(+2)

Thank you for your review !
There are some bugs with the game which we are working on. In the middle area, another cube is supposed to spawn after the initial cube is destroyed (with the platform backtracking to its initial position) to avoid soft-locking the game.
Unfortunately, due to some internal confusion, we could only design two puzzles. I would like to expand the game and add more puzzles once the judging period is over.

Once again, thank you for trying out this short demo.