Hello! Are you guys still looking for a teammate? If yes, then I will be more than happy to join you guys. I am a gameplay programmer and although I am more comfortable with C++, I know how to use Blueprints effectively too. Here's something I cooked in my last game jam at the end of May. Size Matters by Maged Ahmed, LZProgrammerIG, DiJDesignAndGame, RG1114
Discord ID:- ghost_of_141
Simon
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Regarding music, I was talking about the music and sound volume slider set to minimum as defaults. Didn't notice the slider in my first run and thought there was no music at wall.
Regarding physics, looks like I was right. Didn't understand your implementation completely but I get the idea. Great work!
Oh My GOD !! I can't believe I almost forgot to play this gem. This game is an absolute blast !! I wish there were more levels though. I love the atmosphere, the little characters, puzzles, mechanics and the PHYSICS. I really can't express how satisfying it was to swing from Point A to Point B. Also for some reason, it felt like a Godot game rather than a Unity game XD.
Oh My GOD !! I can't believe I almost forgot to play this gem. This game is an absolute blast !! I wish there were more levels though. I love the atmosphere, the little characters, puzzles, mechanics and the PHYSICS. I really can't express how satisfying it was to swing from Point A to Point B. Also for some reason, it felt like a Godot game rather than a Unity game XD.
My only complaint is that the music and sound are set to minimum by default. But besides that, this game deserves my highest rating so far.
Also about Physics, did you use Unity's in built Physics (PhysX) or did you implement your own custom version for swinging?
Thanks for the valuable feedback !
The cube not spawning after being destroyed is a bug. Unfortunately, I can't seem to figure out how to release patches to the game without re uploading the entire game (None of us know how to use Butler and I don't want to risk disqualification from the Jam. Sorry :( ). But I will update the game after the Jam is finished.
Also about the music loop, I will let the composer know and we'll see if it can be made a bit less repetitive and more interesting.
Thank you for your Feedback !
The boxes were blocking the two Laser Receivers attached to the wall. By shrinking boxes, you let the lasers fall into the receivers, causing the door to respond to the gun. I can understand now that this was not obvious. I will add some visual cues (after the voting period is over) like visible lasers and adding a bulb over the door which will glow after the boxes are not obstructing the laser receivers or something like that. If you have any suggestions, kindly share them here.
Excellent concept ! This is a really great way to teach kids the basics of circuits. And the fact that it is also a maze type puzzle game makes the game appealing to even those who don't like circuits. Looking forward for more levels and elements.
My only issue is the lack of "go back a step" feature, or in other words, a checkpoint feature. Having to restart the whole circuit every time you make a tiny mistake can get frustrating, especially in the levels where the circuit is big and complex. Besides that, it is a fantastic game.
I really like the concept and the vibe of this game. Pixel art doesn't scare me, but I underestimated this one. I absolutely love the mechanic of light slowly fading out as you struggle to find more fuel for it. I really appreciate the horror games which focus on psychological horror than jump scares.
The art stye is good, the main menu music is..... well, let's say I spent more time on the main menu screen than the game itself and now I can't get the tune out of my head XD.
Talking about in game sound:- I was a little disappointed when I realised that there is no background music, but I guess it works in favor of the overall theme. After all, you are in a haunted house, where the only sound you will hear is doors and floors creaking.
Ok so talking about areas of improvement:-
1. Doors are a little buggy, They only allow you to pass after you approach them from a specific angle.
2. As much as I like the game mechanic, I found that the fuel was burning way too fast, even on easy mode. And by fuel, I don't mean the slider on the bottom left, I mean the circle of vision. You are not just collecting keys and opening doors, you are reading all the notes, trying to figure out what happened and exploring the house as well. Unfortunately, I couldn't complete the game because it was impossible for me to explore the house after half of my fuel is depleted, because the circle of vision gets too small.
I will say that this game has potential.
Thank you for your review !
There are some bugs with the game which we are working on. In the middle area, another cube is supposed to spawn after the initial cube is destroyed (with the platform backtracking to its initial position) to avoid soft-locking the game.
Unfortunately, due to some internal confusion, we could only design two puzzles. I would like to expand the game and add more puzzles once the judging period is over.
Once again, thank you for trying out this short demo.
I am beginner game developer and for the past 4 months I have been creating small demos in Unreal Engine 5.5 using C++ and Blueprints. This is going to be my second game jam, so I have some experience on working with a team using source control (Git). Lemme know if your team requires a C++ programmer.
Discord:- ghost_of_141