Whoa, this is actually really cool. I love having a whole bunch of different moves all mapped to the same button that change based on your conditions. It was a little hard to get the hang of, and could be a bit frustrating if the wrong move fired, but it was really a fun experience. The animations were all tight and snappy too, and I felt like there was good variety in the puzzles. This idea definitely has some legs and could be built upon with a bit more refinement. Nicely done!
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Thanks so much for playing and the kind words <3
I was wondering what you mean by more refinement, do you have any ideas on anything to change? We are considering working on the game some more and if you have any ideas I would love to hear them. Also, what do you mean by "wrong move" do you feel the game isn't consistent or do you mean if the player messes up a movement?
Ya exactly, so I'm willing to admit that this may be a skill issue, but I had a hard time differentiating when I would jump or when I would dash. Sometimes my player would jump after running and sometimes they would dash. I think it's based on the speed? An indicator saying "Hey, you're going fast enough to dash if you release the 1 key right now" would be helpful. Also, sometimes when falling I would deploy the kite and sometimes I would just kind of fall? Sometimes I would dash out of the fall as well? Again, maybe this is a skill issue and I just suck, but I think any type of visual indicator to help show the player what will happen when they hit the key again is going to be super helpful. Granted, I played in browser, so maybe the slower speed on a download would also make it easier to comprehend the action happening. Sorry if I'm stating the obvious, but you have all the physics framerate-independent, right?
yeah, the game rate is frame rate independent (unless of course you are playing on a legit potato and get super low frame rate of course, then the game slows down for obvious reasons)
Depending on device the browser version can go from same as exe to waay harder than the exe. I added the rules to the description of the game in case you are curious what the rules are.
But thank you so much for taking the time to answer, will think about more visual cues <3