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Ahoy! Here are some notes I took while reading - 

Loving the flavour of these "handwritten" chunks all over. Really the tone of the entire piece. Funny without getting too silly, if that makes sense. Still treats the threats and setting with care while being an enjoyable read.

Art and layout and colours all look great. I chuckled at the faceless star scout heads, and the stamp coupon in particular.

Horror table is on point. Dangerous and funny!

Took me a second to put together that "employees have keycards" bit. That's mostly a me problem, not a you problem.

My only worry with my table is giving them the opportunity to "nope out" -- not much stopping them from turning around and leaving. Probably not an issue for most tables tho.

This is a fun take on the theme, and from the few I've read so far, a unique one! Really struggling to come up w/ any "constructive criticism," i think you've really built something complete and coherent and fun and special here :)

Thanks so much for the kind words, and taking the time to provide feedback as it's super useful.

I don't think the key card thing is a you problem. It was honestly a last minute addition. There are some other places where I've implied some stuff without being super direct about it. For example Soggy Jack has a treasure map, that could lead the players to the treasure in the ocean simulator. I think maybe a little bit of this might be ok in a trifold format as your word count is limited - but too much of it might confuse the warden, and make it more difficult to run.

I think the hook / the ability to nope out is an issue with this adventure. I do think I need to flesh out the hook to better motivate the players. It's definitely something I plan on looking at.

Thanks again for the feedback, I really appreciate it :)