Delightfully grotesque and thematic—best I've seen yet in that regard. I think Camilla in Skin Deep might be covered in Dupli-Skin ;-). Any other Skin entries in this jam? "Skin Trilogy" would be fun.
I think this is one where graphic design isn't just about aesthetics, but usability. In terms of looks, the most bothersome thing is the lack of space between some elements—a lot of things are smashed right up against something else, and there's no interior margin for the dark boxes, etc.
More importantly, though, some additional thought in terms of design and layout would go a long way to making some of the more complex mechanisms more Warden-friendly. For instance:
- The timeline shouldn't be on a separate page from the explanation of how it advances.
- One access card is mentioned in the cast of characters, another is in the location descriptions, and the lockdown protocol is in the timeline. Maybe access control deserves its own little block somewhere.
- The movement of the NPCs between their locations is also spread out throughout the module instead of being explained in one place.
There are maybe too many named NPCs, though I'm not sure of that. It is useful to have personality prompts when they turn out to be needed. However if the Warden actually tries to introduce and track the location of all those people, it's going to be a lot of mental overhead. I thought Skin Deep was bad for that, and you have more than twice as many as I do.
Instead of making the advancement of time a random encounter, you could make it happen whenever a duplicate encounter is rolled (instead of having that encounter a second time). That would avoid repetitive events and also naturally accelerate the pace of the plot if the players start doing too much backtracking, as the chances of a clock tick would go up each step.