Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks. There wasn't room for a lot of art, so I tried to use color and design elements to create some visual interest, but the point is taken that maybe it's too much. 

Definitely agree with the timeline being too granular. I was trying to reduce mental load by having it step-by-step, but having playtested, I came to the same conclusion as you. I think in the final version, I'll just have a bullet list of important things happening in each Act and leave the exact timing and sequencing to the Warden. Aside from being less to keep track of it allows the Warden to time things so as to keep all players engaged and make sure they have at least an inkling of what's going on, e.g. you can have Camilla and Daphne pass by as a player is leaving the library, so that when they later hear the Governor asking if anyone's seen his daughter, they've got a clue to work with.