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(+3)

I love these types of story games! Makes you connect/adore the characters more! I initally chose the old man (and was, of course, very struck when the twist was revealed 😭). I love the sort of detective work you have to do in order to choose which soul has to go, and the little contradictory hints (like the girl with the animals being healthy/injured folders at different times, or the mafia boss with the happy children).

I do wish to see more of the characters though! Like if you take a soul, perhaps you can see the consequences of it (ex: old man dies, then you get a little dialogue about the daughter and grandchildren visiting, and dialogues of where the other untaken souls are now/what more harm or good things they have caused), just to see the extent of your actions yk. Some characters I feel were portrayed a bit too ethically or black/white (ex: the mafia boss's death consequence only shows he won't be able to donate to the orphanage anymore; what about the crimes he's caused? Will they be stopped as well? That duality I think can make the experience more interesting!)

Otherwise, great game! Really love the stories, characters, and twists! My favorite character was the old guy lol

(1 edit) (+2)

What a great review you wrote! Thank you very much for such attention to our game! Initially, we planned to make "consequences", but we rejected the idea due to lack of time. We decided to devote more time to finding bugs, polishing. Regarding the mafia leader, I wanted to show that not all "criminals" actually commit "terrible" crimes. I mean, killing murderers is a positive thing in a way. It's not truly "good", because it's still murder and a crime, but it can save a lot of lives, so it's one of the possible "ways". Being a "good villain" is very hard, it's a big burden.