Thanks so much for taking the time to provide some feedback, I truly appreciate it!
You totally pointed out some of the things I struggled with. When I submitted for approval one of the notes I got back was regarding the quest hook / and how to start the adventure. Initially I made it too vague and open - Initially I included some inspiration on how the Warden could start the adventure (That was the idea behind the Now Hiring and Octocon Ads, alongside a handwritten message of warning). It was extremely unclear. I reworded the handwritten portion on the cover to allude that a distress signal was sent out, people need saving, and there is valuable treasure on board. I get that Mothership isn't really about heroes seeking treasure so it is a pretty weak hook. Perhaps the investors of the station needs the PC's to recover some classified research in the labs?
I did start by trying a central map - but I was having a difficult time with the layout and scrapped it as I was running out of time. When I was envisioning the product, I had the idea of a theme park brochure, where there is sort of an abstracted, illustrated map - but I realized how hard it would be to squeeze all that detail combined with room descriptions. And you're totally right about the colors. Not really sure why I chose to make them slightly different - When I make some changes, that will likely be one of them.
Thanks again, your feedback has got already got me thinking how to improve it :)