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(+1)

Always cool to see more of your work, this looks awesome!  Here is my feedback:

+ Really fun vibe across this whole trifold, NPCs are really fun and Gilroy must be protected.
+concise and evocative room descriptions.
- A bit unclear as to why the players would come here and what the aim is, I assume it is simply, 'survive' but it is a bit unclear.
-the contrast of colours inside the trifold is much harsher than those used on the exterior (which I prefer) I think using the exterior colour choices for the internal boxes would make it look more consistent and less hard on the eyes.
- I feel like the map should be a bit more central, the current layout feels a bit wall of text-y

(+1)

Thanks so much for taking the time to provide some feedback, I truly appreciate it!

You totally pointed out some of the things I struggled with. When I submitted for approval one of the notes I got back was regarding the quest hook / and how to start the adventure. Initially I made it too vague and open - Initially I included some inspiration on how the Warden could start the adventure (That was the idea behind the Now Hiring and Octocon Ads, alongside a handwritten message of warning). It was extremely unclear.  I reworded the handwritten portion on the cover to allude that a distress signal was sent out, people need saving, and there is valuable treasure on board. I get that Mothership isn't really about heroes seeking treasure so it is a pretty weak hook. Perhaps the investors of the station needs the PC's to recover some classified research in the labs? 

I did start by trying a central map - but I was having a difficult time with the layout and scrapped it as I was running out of time.  When I was envisioning the product, I had the idea of a theme park brochure, where there is sort of an abstracted, illustrated map - but I realized how hard it would be to squeeze all that detail combined with room descriptions. And you're totally right about the colors. Not really sure why I chose to make them slightly different - When I make some changes, that will likely be one of them.

Thanks again, your feedback has got already got me thinking how to improve it :)