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Well all my other prototypes/demos/games have been mostly just 2D pixel art games with my own artstyle. For this I made a 3D game with heavy use of free assets. This was totally new experience but I wanted to make something in 3D because my current bigger project is 2.5D and I need more experience in 3D to make it work. With this project I learned to do some animations in 3D, use materials way more then before, to use depth/z-dimension and much more.  

BTW I really liked your game. Felt snappy and intuitive!

Thanks for the feedback and for playing.

I want to be able to make a 3d for a jam at some point, but will likely need to use premade assets as when I've tried making my own, time disappears too quickly.

I look forward to giving your game a go (I will start playing games tomorrow, going to have a few to get through at this rate).