"Hello, since the built-in FX features in GameMaker are affected by the camera, I purchased your Post-Processing FX. After several hours of experimentation, I successfully implemented the v4 'Underwater' effect on a fixed layer (this is the only effect I need). However, I'm currently facing two issues:
- The ripple variations in the 'Underwater' effect are still influenced by camera movement. My game uses the common camera-follow-player mechanic, and this visual interference is unacceptable. Did I overlook something? Is there any way to make it immune to camera movement?
- I have a pause system that uses the sprite_create_from_surface function when paused. If I want Post-Processing FX to globally take over the game's rendering system (using application_surface_draw_enable(0)), it causes sprite_create_from_surface to fail, resulting in a black background appearing visually during pauses. Do you have any suggestions for modifications?"