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After uncommenting the PP_DISPLACEMAP_OFFSET code at the location you specified, I observed that it was also affected by the camera. Upon closer inspection, the PP_SINE_WAVE_OFFSET effect is actually camera-dependent as well. The shaking amplitude intensifies when obj_player moves. Please check if this matches the phenomenon I described? If so, does this meet your expectations?

Yes, the offset is specifically used so that the effect uses the camera as the added position, preventing the effect from also moving when the camera moves.