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So what's your subject for this jam?

Is it focused on a genre, a mechanic or is it something a bit broader?

At the moment my UI and VFX are normally quite simple.  The limits in a jam, my own inexperience and my own desire to make my own assets limit how much time I can spend on some aspects of the development cycle, but your approach definitely sounds solid.

(1 edit)

For this one i was going for vfx but this time i've strayed away from my own mini theme cause i like the concept and i don't want to make this game worse than it could be if i was doing my usual approch. So it's basically do i want to get a game out of the jam or knowledge, this time i decided on the game

And we all love a fun game ...