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(+1)

For long jams like this one i usually pick a subject and try to do as much of it as possible to learn by doing, so for one jam it was ui, for another one vfx etc

So what's your subject for this jam?

Is it focused on a genre, a mechanic or is it something a bit broader?

At the moment my UI and VFX are normally quite simple.  The limits in a jam, my own inexperience and my own desire to make my own assets limit how much time I can spend on some aspects of the development cycle, but your approach definitely sounds solid.

(1 edit)

For this one i was going for vfx but this time i've strayed away from my own mini theme cause i like the concept and i don't want to make this game worse than it could be if i was doing my usual approch. So it's basically do i want to get a game out of the jam or knowledge, this time i decided on the game

And we all love a fun game ...