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I tried to pactice using the save and load functionality in Gdevelop for local best and experimented with fairy colour tint FX - nothing major but always good to try some stuff out.

Saving and Loading data is one of those things I struggle with, not so much the input and output in code, but how to approach the format of save files ... I use Godot and I haven't found any good tutorials on how to save data in a good way for making a production game.  For me it's up there with uploading a game to a platform like steam for going from a hobby developer to trying my luck at doing it properly.