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Makes complete sense. I really love how you've done the "techs"/descriptions btw. Good critical theory spice.

Hmm I see. I'm not sure of the exact count. A lot of troops for sure, but I also have a ton of towns. Would  there be a way I could share my save file with you? I feel like it'll be easier if you just play a few rounds than me trying to explain it more fully.

thank you so much! :) and actually i’d really appreciate your save file! if you want, please send via email to traversefantasy@pm.me

tentatively i’ve adjusted the cost power equation to be 1.1125^N instead of 1.125^N, since i want the cost to increase but not by a crazy amount.

thank you again!

Oooh neat I'll have to check that out when I have time! Is the cost scaling independent of # of cities? Intuitively it feels to me like that should have a cost-reducing impact, but maybe that's because I'm missing something in what you're going for here. Also sent the file!

cost scaling is based entirely on how many techs you have, and the base rate of discovery is how many years pass—though i’d consider multiplying that by population, if it wouldn’t be too crazy. will mess around w it :) thank you again!!