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hi, thank you—i really appreciate the feedback! having a rest action for cities and diplomacy between teams are the very next things i want to do; i just don’t know how to implement them in a way i’m happy with, yet.

there isn’t really a time-scaling function: meeps and techs both increase in cost the more of them you have, respectively. discovery is supposed to be accelerated by libraries and universities, but their outputs may be too low and the increase rate may be too high. if i can ask, how many hoplites (or meeps in general) did you have at the point where it felt too long?

thank you! :)

Makes complete sense. I really love how you've done the "techs"/descriptions btw. Good critical theory spice.

Hmm I see. I'm not sure of the exact count. A lot of troops for sure, but I also have a ton of towns. Would  there be a way I could share my save file with you? I feel like it'll be easier if you just play a few rounds than me trying to explain it more fully.

thank you so much! :) and actually i’d really appreciate your save file! if you want, please send via email to traversefantasy@pm.me

tentatively i’ve adjusted the cost power equation to be 1.1125^N instead of 1.125^N, since i want the cost to increase but not by a crazy amount.

thank you again!

Oooh neat I'll have to check that out when I have time! Is the cost scaling independent of # of cities? Intuitively it feels to me like that should have a cost-reducing impact, but maybe that's because I'm missing something in what you're going for here. Also sent the file!

cost scaling is based entirely on how many techs you have, and the base rate of discovery is how many years pass—though i’d consider multiplying that by population, if it wouldn’t be too crazy. will mess around w it :) thank you again!!