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Traverse Fantasy

A member registered Jun 06, 2020 · View creator page →

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Thank you, just fixed!

Thank you, just fixed!

Need to add a clarification, only against different figures! :)

hi, thank you so much!

i didn’t think of foci as recharging, especially since that would mean players could get one and be done. however, it makes sense for a mage to be able to recharge a focus, so i’ve added a rule saying that :)

also i thought of foci as being like wands or staffs, but ritual daggers and similar cool items would be really neat! there’s not a rule for what they should be. the text is focused more on function than form, but you should take that as an invitation to make the form interesting to you and your friends.

so happy to hear y’all had fun!! thank you as well for your kind words :D

i had been thinking about introducing simple backgrounds, giving a skill or maybe even +1 attack or 1 energy. maybe will add abstract backgrounds as a rule like that, though having specific backgrounds are really nice to give your characters flavor!

thank you! :)

thank you so much :) really glad you enjoyed it

just about! though in a way, this is mostly for me as a player than as a referee for when my friends run off-the-cuff semi-flailsnails D&D :)

hey PR and thank you!!

someone asked me similar with regards to my bite-sized dungeon pamphlet. my feeling is that i don’t think of tables as being very useful. someone else responded to them to use chatgpt, and that sort of reflects my feelings about it—what effort spent making a table is better spent than making a specific, concrete place? i don’t know if it’s helpful to have a table of things like, “ruins”, “caves”, “tower”.

but what i think would be more interesting is using the monster table, instead, because that tells you about the inhabitants. what are werewolves doing with treants? what about hoblins with giants? what treasure are they holding onto, and why? i think those are more productive prompts that tie directly into the site and its various dimensions.

Hi there! I’m open to FMC proper being translated, but FMC Basic is constantly changing and isn’t a cohesive system as much as a bunch of house rules. Y’all are free to make your own ruleset inspired by it, or even translate it, but I would feel bad if y’all put work into translating it and then it changed.

thank you for your kind words and feedback! i wanted to clarify some aspects, mostly that this isn’t meant to be a complete / totalizing system as much as a supplement or substitution for some aspects of OD&D.

for example, i will add explicit rules for hirelings! but the way i would treat them is just hiring them for a month and doing morale checks like for other NPCs.

another example is the ‘basic roll’, which i don’t consider to be a specific resolution procedure, as much as a point at which you would turn to randomness. i like 50-50, some people like 2-in-6, and some people might insert ability checks.

(also: neither dungeons nor the overworld are really point-crawls! i make a comparison between the wilderness proper and a point-crawl, but that’s just because i think it’s interesting to restrict movement between ‘wild hexes’ based on what paths are familiar to the travelers.)

thank you!!

thank you so much! :)

check the first page! flip a coin or do an equivalent

thanks! :) and i explicitly removed saving throws for magical attacks, but for anything else just flip a coin or roll a die

thank you!! hope they have fun with it :)

thank you! :)

Hi! I think the contents of a dungeon, because they are most of the work, are the most interesting parts. I wasn’t really interested in providing generic flavor tables because I don’t find them compelling or flavorful.

The idea is that you go into this with a fun idea for a dungeon, but don’t know where to start with regards to layout and stocking. For lack of ideas to make your own dungeon, there’s so many existing dungeons out there, and they wouldn’t be helped by this because they already exist.

Thank you so much!! That means a lot :)

I’m literally not making money off of it. That’s the point! Goodbye.

hi eric, thank you so much! so glad you liked it :)

also thank you for catching that! will make a correction and publish in a week, in case others catch any mistakes

thank you so much! yes, i’ve allowed players to split or combine attacks as they wish—the default in the LBBs is that characters have 1 attack per hit die (against regular figures), so the idea is just that you can choose to combine them instead though you are not forced to.

i probably would not allow monsters who already have multiple attacks or damage dice to keep them; instead, i would consider that to be encapsulated/replaced by the simple skirmish system which just looks at their hit dice.

thank you so much! :) and while i rewrote the dungeon to be more like interesting (lol), the LBBs are full of references to mars and especially the john carter canon! what comes to mind in particular are the desert encounters being split between regular and martian ones.

thank you! :)

hi there! i don’t think it’s possible to read the text critically, as a product of its cultural context, and not arrive at the conclusion that the authors were influenced by a socially ingrained prejudice against indigenous people (especially considering the western genre’s influence on sword-and-sorcery pulp literature). luckily for us, gygax explains this himself in a forum post from 2005, comparing the position of lawful-good characters who are obliged to slay evil characters (where evil, above all else, is a racial categorization) to the position of american soldiers killing not only native american warriors but women and children (“nits make lice”). again, i think all this is quite clear from the text itself, but this interpretation agrees entirely with gygax’s own. take it up with him!

oh no, surely i need to appease this random person!

thank you so much!! that means a lot :)

Thank you!! And it turns out that was my mistake, had a slightly incorrect URL that forces you to view the spreadsheet as an HTML table. :) Fixed now!

thank you! and is there a specific question about the combat tables i can answer for you? they’re a matrix of d20 target numbers based on the attacker’s type/level and the defender’s armor class.

thank you!

thank you so much! :)

in a couple hours!!!

Was looking to see if there was a solution for this! Maybe this is a sign that I need to stop using it haha.

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thank you! and chainmail lists armor classes from 1 to 8 rather than from 9 to 2 (or from 10 to 17, which is extremely modern). descending armor class as it appears in D&D is a post-chainmail modification by gygax, seemingly because a system similar to target-20 may have been used in the game at some time prior to publication.

i thought it’d be more interesting to have the original values to encourage people to look at it as a distinct set of rules.

hi there! i use bookmania throughout FMC, just using different weights :)

Hey, I ended up thinking about it some more and then wrote a blog post! This is what I came up with, and a screenshot below of the conversion table:

Please let me know what you think! :)

No worries!! I was just worried for a sec that Itch wasn’t being nice to them. :)

Thank you!!! :)

Hi there! Is the PDF not bookmarked for you? They are showing for me on SumatraPDF and Firefox.

Thank you so much for your kind words :) and I love that you asked! The thing about the ruleset is that it is meant to be used on a table with twelve-inch rulers, which is why characters’ speeds tend to be from 12” to 3” with four degrees total.

The issue is that metric rulers go up to 15 cm, which is not divisible into four degrees of speed. However, at the same time, I think it is extremely difficult if not impossible to get to a speed of 3”. The only way I can see someone exceeding 1,500 coins of weight is by wearing plate armor and a backpack, wielding a two-handed sword, and carrying a large sack – which is pretty silly. If only speeds 12”/9”/6” are realistic, then we have a basis for saying metric speeds might be 15/10/05 cm. (Though still, these are not proportional to each other, since 6” is half of 12” but 5 cm is 1/3 of 15 cm.)

Overall, the goal of FMC is to be an accurate representation rather than a reformulation. I would really like to make it more accessible to people who use SI units, but base-12 math is just not friendly with base-10 math. At the same time, if you wanted to use SI units, it shouldn’t be difficult along the lines of above! It just would not be the “same”.