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Oooh neat I'll have to check that out when I have time! Is the cost scaling independent of # of cities? Intuitively it feels to me like that should have a cost-reducing impact, but maybe that's because I'm missing something in what you're going for here. Also sent the file!

cost scaling is based entirely on how many techs you have, and the base rate of discovery is how many years pass—though i’d consider multiplying that by population, if it wouldn’t be too crazy. will mess around w it :) thank you again!!