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(1 edit)

I first want to say thank you so much for making this game. I really appreciate the fun I have had.


Any chance you can list the infinity debuffs in the info tab. Hard to remember exactly what the debuffs are.

There seems to be a bug with first strike where if you die, the buff bonus does not apply when you revive for the next fight.

The descriptions for some things could be better.

In tree -> conquer description box: "Stage killing require scalles better".
This can be improved to "Stage kill requirement scales better".

If you want a list of where descriptions can be improved, feel free to let me know.


Ty. I'll keep these notes in mind next update.
"If you want a list of where descriptions can be improved, feel free to let me know" - I wouldn't mind such help if it doesn't bother you

(1 edit)

Tree -> Reset description: The recover is going faster

to Recovery from death is faster.

Tree -> The Lord: Increased soul appear based on unspent points

to Increase soul appear chance based on unspent points

Buff -> Invisible: 33% that your DEF will be double when enemy hits you
to 33% that your DEF doubles when an enemy hits you

35% to block the enemy attack to 1 DMG

to 35% to block an enemy attack to 1 DMG

Buff ->  First Strike: Deal double DMG by First attack

to First attack deals double DMG

First attack can STUN Enemy for 1 second
to First attack will STUN Enemy for 1 second (if there is no stun immunity for enemies)

Buff -> Traveller*: +1% DMG per COMBO [MAX- 30]; +1 COMBO per hit; COMBO Resets if you was hit by enemy

to +1% DMG per COMBO [MAX- 30]; +1 COMBO per hit; COMBO Resets if you get hit by an enemy

*Traveller is spelled Traveler

+1.25% DMG per COMBO [MAX- 40]; +1 COMBO per hit[50% to get additional COMBO]; COMBO Resets 75% if you was hit by enemy
to +1.25% DMG per COMBO [MAX- 40]; +1 COMBO per hit[50% to get additional COMBO]; COMBO Resets 75% if you get hit by an enemy

+1.5% DMG per COMBO [MAX- 50]; +1.5 COMBO per hit; COMBO Resets 50% if you was hit by enemy

to +1.5% DMG per COMBO [MAX- 50]; +1.5 COMBO per hit; COMBO Resets 50% if you get hit by an enemy

+1.75% DMG per COMBO [MAX- 100]; +2 COMBO per hit; COMBO Resets if you was killed by enemy; +0.3 Attack per Second when COMBO is MAX

to +1.75% DMG per COMBO [MAX- 100]; +2 COMBO per hit; COMBO Resets if you get killed by an enemy; +0.3 Attack per Second when COMBO is MAX

Buff -> Blood Art: Heal HP equals to stage passed per second

to Heal HP equal to current stage per second (I assume the HP regen is equal to current stage)

Heal 5% HP when you kill enemy

to Heal 5% HP when you kill an enemy

Heal 2% from Max HP + [Stages Passed] after each Attack

to Heal 2% of Max HP + [current stage] after each Attack

Buff -> Fast Slash: You can hit additional time; -0.8 Attack per Second

to Hit an additional time; -0.8 Attack per Second (Assuming you always hit an additional time first tier)

45% to hit extra time; -0.7 Attack per Second

to 45% to hit an extra additional time; -0.7 Attack per Second

25% to hit another extra additional time; -0.6 Attack per Second

to A separate 25% to hit an extra additional time; -0.6 Attack per Second

Buff -> sniper: IF CRIT HIGHER 100% DEAL EXTRA DOUBLE DAMAGE

to IF CRIT is HIGHER, DOUBLE DAMAGE * 2 (I assume this is what the effect is doing. "Extra" is very vague as to how much more damage.)

Buff -> Berserk: WHEN YOUR HP lower 30% HEAL 1% PER 10% LOST HP

to WHEN YOUR HP is lower than 30% HEAL 1% PER 10% LOST HP (I assume the regen goes away if you somehow get back above 30% HP.)

This only covers what I see of the tree and buff tabs so far. Will get more another time. I also may be wrong in what I think a buff or something does. Feel free to clarify if I am making any wrong assumptions.

Please let me know what you think of the current list, and if I am making any mistakes.

I'm not the one to vouch for mistakes, but it looks great. Thanks for the work.

(3 edits)

I did make a mistake.

original
IF CRIT HIGHER 100% DEAL EXTRA DOUBLE DAMAGE

IF CRIT is HIGHER, DOUBLE DAMAGE * 2 (I assume this is what the effect is doing. "Extra" is very vague as to how much more damage.)

It should be.

IF CRIT is HIGHER than 100%, DAMAGE * 2 (I assume this is what the effect is doing. "Extra double damage = DAMAGE * 2")