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I'm not the one to vouch for mistakes, but it looks great. Thanks for the work.

(3 edits)

I did make a mistake.

original
IF CRIT HIGHER 100% DEAL EXTRA DOUBLE DAMAGE

IF CRIT is HIGHER, DOUBLE DAMAGE * 2 (I assume this is what the effect is doing. "Extra" is very vague as to how much more damage.)

It should be.

IF CRIT is HIGHER than 100%, DAMAGE * 2 (I assume this is what the effect is doing. "Extra double damage = DAMAGE * 2")