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(1 edit)

Tree -> Reset description: The recover is going faster

to Recovery from death is faster.

Tree -> The Lord: Increased soul appear based on unspent points

to Increase soul appear chance based on unspent points

Buff -> Invisible: 33% that your DEF will be double when enemy hits you
to 33% that your DEF doubles when an enemy hits you

35% to block the enemy attack to 1 DMG

to 35% to block an enemy attack to 1 DMG

Buff ->  First Strike: Deal double DMG by First attack

to First attack deals double DMG

First attack can STUN Enemy for 1 second
to First attack will STUN Enemy for 1 second (if there is no stun immunity for enemies)

Buff -> Traveller*: +1% DMG per COMBO [MAX- 30]; +1 COMBO per hit; COMBO Resets if you was hit by enemy

to +1% DMG per COMBO [MAX- 30]; +1 COMBO per hit; COMBO Resets if you get hit by an enemy

*Traveller is spelled Traveler

+1.25% DMG per COMBO [MAX- 40]; +1 COMBO per hit[50% to get additional COMBO]; COMBO Resets 75% if you was hit by enemy
to +1.25% DMG per COMBO [MAX- 40]; +1 COMBO per hit[50% to get additional COMBO]; COMBO Resets 75% if you get hit by an enemy

+1.5% DMG per COMBO [MAX- 50]; +1.5 COMBO per hit; COMBO Resets 50% if you was hit by enemy

to +1.5% DMG per COMBO [MAX- 50]; +1.5 COMBO per hit; COMBO Resets 50% if you get hit by an enemy

+1.75% DMG per COMBO [MAX- 100]; +2 COMBO per hit; COMBO Resets if you was killed by enemy; +0.3 Attack per Second when COMBO is MAX

to +1.75% DMG per COMBO [MAX- 100]; +2 COMBO per hit; COMBO Resets if you get killed by an enemy; +0.3 Attack per Second when COMBO is MAX

Buff -> Blood Art: Heal HP equals to stage passed per second

to Heal HP equal to current stage per second (I assume the HP regen is equal to current stage)

Heal 5% HP when you kill enemy

to Heal 5% HP when you kill an enemy

Heal 2% from Max HP + [Stages Passed] after each Attack

to Heal 2% of Max HP + [current stage] after each Attack

Buff -> Fast Slash: You can hit additional time; -0.8 Attack per Second

to Hit an additional time; -0.8 Attack per Second (Assuming you always hit an additional time first tier)

45% to hit extra time; -0.7 Attack per Second

to 45% to hit an extra additional time; -0.7 Attack per Second

25% to hit another extra additional time; -0.6 Attack per Second

to A separate 25% to hit an extra additional time; -0.6 Attack per Second

Buff -> sniper: IF CRIT HIGHER 100% DEAL EXTRA DOUBLE DAMAGE

to IF CRIT is HIGHER, DOUBLE DAMAGE * 2 (I assume this is what the effect is doing. "Extra" is very vague as to how much more damage.)

Buff -> Berserk: WHEN YOUR HP lower 30% HEAL 1% PER 10% LOST HP

to WHEN YOUR HP is lower than 30% HEAL 1% PER 10% LOST HP (I assume the regen goes away if you somehow get back above 30% HP.)

This only covers what I see of the tree and buff tabs so far. Will get more another time. I also may be wrong in what I think a buff or something does. Feel free to clarify if I am making any wrong assumptions.

Please let me know what you think of the current list, and if I am making any mistakes.

I'm not the one to vouch for mistakes, but it looks great. Thanks for the work.

(3 edits)

I did make a mistake.

original
IF CRIT HIGHER 100% DEAL EXTRA DOUBLE DAMAGE

IF CRIT is HIGHER, DOUBLE DAMAGE * 2 (I assume this is what the effect is doing. "Extra" is very vague as to how much more damage.)

It should be.

IF CRIT is HIGHER than 100%, DAMAGE * 2 (I assume this is what the effect is doing. "Extra double damage = DAMAGE * 2")