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Aseprite, I was previously using Clip Studio Paint.

I've been thinking of looking at Aseprite for a while, it's supposed to be one of the best tools for pixel art, but not gotten around to it yet.

A lot of my own has been done using Paint, GIMP and a little Inkscape for vector graphics.

Do you mind if I ask how the platformer was supposed to end up?

Aseprite can be compiled yourself for free if you're comfortable doing that (I can post the link of the YouTube video that I used to help me do it). It's completely legal, the creator puts the uncompiled version on Git for people to do that. It's what I did to try it out to see if I would like using it before spending money on it.

We're still kind of working on the platformer, so there's still a small chance that we will end up submitting it. It's meant to be a puzzle platformer very loosely based on Greek mythology, where the player plays as the goddess Nyx and she must carry tiny worlds up a mountain for Gaia so they can be put into the sky and added to the solar system. Almost all of the art is done, and the animations, the basic controls, start screen and options menu, but we just can't find a way to make the puzzles interesting or engaging. I think that despite the two of us loving puzzle games, neither of us is smart enough to actually make one, lol!

I wait in anticipation.

It sounds like it would work with mazes and traps, the player would need to think about their route up the mountain while carrying a big cumbersome thing.

Traps could be like tripwires and the like that trigger painful events.

This is the YouTube video I used.

We've decided to give up on the jam this year. We spent the last two days trying to make the game fun but our hearts just weren't in it, unfortunately and nothing was working out. Looking forward to playing everyone elses games!

I'm sure we'll meet again in another jam.

Good luck and hope the next one goes more smoothly for you.