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Overall super impressive that you made this in gamemaker
here is some of the feedback:
- My favorite parts of the level was when the camera would rotate, it reminded me of games like yoshi‘s crafted worlds and i think it could lead to some cool moments, maybe look into Yoshi‘s Crafted World Implementation of the "Flip Side"
- Super charming artstyle, reminds me of yoshi‘s island (boy a lot of yoshi here), and the art was very very good
- Combat feels super satisfying, and i bet it would get even better with all of the boss abilities. Right now it is a little button mashy but that‘s a nitpick
- I think it would be awesome if the charge attack would collect all of the coins in a nearby area

I have encountered some bugs:
- At the beginning of the level, at the first present, i threw a star at the present and it crashed the game and produced this error:

___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object obj_item_block: Variable <unknown_object>.obj_experience(102248, -2147483648) not set before reading it. at gml_Object_obj_item_block_Step_0 ############################################################################################ gml_Object_obj_item_block_Step_0 (line -1) 

it is reproducible, i managed to do it again

- There where instances where the camera would go it in the wall (maybe make the walls semi transparent, or add a silouette, or maybe just make sure that the level design doesnt clash with walls)

- Not really a bug, but the coins sometimes did go out of bounds and kept respawning (maybe just give them to the player at that point)


Great project, been following it since day 1, it was a pleasure to play

I had the same crash, made a comment about it before seeing this one. (deleted now)

(+1)

Thanks for bringing that to my attention! Thanks for all your feedback as well. I’ll start tweaking the game crashing stuff right away