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(+1)

In previous jams I kind of said, I'll make a platformer that I've already done a tutorial on and then I'll change this and this to make it different. This time I was just kind of, I'll make a game that does this, and to do that I'll need these features.  So I don't think any of what I'm doing is new (although I'm so out of practice I'm having to do lots of research anyway) but I'm putting them together in a new (for me) way, which I'm pleased about. It makes me feel like I'm progressing a little.

The new approach though definitely changes how you would scope the project, and even individual components.

I always try to do something new, but also try to keep it relevant to what I'm building.

Shifting perspective can be useful in figuring out what you want to build into your game.