Thank you for your critique! The font was chosen merely for the fact the 8 looked like an hourglass, and due to some sizing issues, 3,5, and 9 look all very similar. I probs made the "time required" formula a little too strong ill make sure to tweak that. Im very interested in any ideas you have for incremental progression. I had hoped that even tho the item system was mostly unfinished would add some progression elements, as well as the overrides. Cheers!
Viewing post in Out of Time jam comments
In regards to incremental progression. I meant more so that you only seem to earn crystals by "suceeding" and going into the next sector and you get the "excess" as crystals. If there was a way to earn them in "small" amounts besides heading to the next sector a player might be able to feel like they're doing something in between losing.
Otherwise players are left to slam their head at the final level hoping something would get better.