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Phoenix Steele

106
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6
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38
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A member registered Mar 09, 2022 · View creator page →

Creator of

Recent community posts

Wonderful review, and I'm glad you were able to kind of guess what's causing it. That's very helpful.

I'll definitely be updating this game and bringing it to it's fully optimized state post-jam. There's so many things I can do to optimize it, so hopefully first update after jam people will see some massive performance boosts. As a roadmap I als  plan to add in a boss to each area as a way to practice making some cool boss fights; and add in 1 additional area that I didn't have time get into the game.

Thank you for trying to play it as much as you could haha.

Clever use of the controls being reversed until calibrated at first. Great game!

Absolutely sick game. Loved what I could play of it. I unfortunately couldn't finish it as it was burning up my PC. Shoot me a DM when you guys start working on it again I wouldn't mind testing it to help get the CPU and GPU usage down massively. 

Baller game. You should tweak the camera and DM me again when it's updated!

Aesthetically pleasing game. I reached end and explored everything. Can't wait to see the full game!

Sick game, I left a comment on your discord thread as well, hopefully some more people will be willing to download and give it a try. Absolutely some difficulty sections to get some of the shard thingies.

The systems you had in place, would really make for an interesting game if you had more time to create some levels. Would be interested to see more of this lil game!

Short and sweet game. Made a video playthrough, and gave some feedback at the end!

Awesome game, first game I played for MVM32. Wish it was longer!

I'm glad the environments looked great. My first time designing full small little zones!

Appreciate that! EelShep came up with all that roguelike stuff!

We can't wait til jam is over and we can push some fixes. Sorry to hear about the crash. It's good to know it was during a battery. I'll look into seeing what causes it. <3

Game saving will be added post-jam 100%!

I'm glad you liked it! Footsteps sound setting next update. 🙂‍↕️

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Intro Info

Engine: Godot
Style: 3D Game
Must Have: Any kind of portfolio, anything really. Just show you've put in serious work/effort into what you're asking to joining the team for.

About Team So Far - (will update as we get more)

Two seasoned indie devs so far, that primarily can program in gdscript, and have worked together for over a year. Last game we made here, was a 1st place winner. We also individually have other games we've finished/released on our own over the years. We like making games; and would like to meet other motivated people in the indie space with more specialized talents than our own.

Looking For

  • 3D Artists
  • Concept Artists
  • Writer
  • UI Designer
  • Additional Programmers

Found this while checking out previous Dungeon Crawl winners. Very unique. I loved it. I loved the caged man in my home.

Horrendous flow/choices on some of the logic to click/learn about stuff.

I'm really glad to hear you had fun. I might someday use this prototype in a future game. I was told it was adjacent to a light-monkey island style game.

I could see making a sequel with a full story and some colorful characters in the future possibly.
Thank you for playing/feedback!

"have the character point out that the animatronic needs batteries when you interact with it for the first time"

I assume you meant 'has' the batteries; but yes I 100% agree after seeing so much feedback.

I made an huge mistake of not allowing the game to be a little less logical to the main character's decision making, and more logical for the player. Which is great lesson to learn for this type of game in hindsight.

There are several times the main character has to "see/click" something else first; and I think it was a poor choice on my part.

Thank you for playing/feedback!

There are several things I make player unable to do until they've 'seen/click' something. Which imo was bad design without something to offset it like a comment relating to it's use later on.

And scanner was also just not well fleshed out enough to justify being in the game. I'm glad you were able to figure it out; it was unfairly not well made nor a great experience. I am very sorry! Hahaha.

Thank you for playing!

Yeah a bit of an old-school style game. Could of put a bit of modern guidance into it.
Thanks for playing it!

Appreciate all the positive feedback. Definitely not a great choice of an obscure point-and-click I feel for a game jam. Could use some modern guidance/polish.
I actually thought about putting multiple voiced birds near each area that creepily made comments to guide player.

Haha thank you; I think it's a great prototype. Glad to hear someone had fun and reached the end. Would love to polish a game like this someday and release a real experience that's less confuzzling. I was told it was similar to monkey island, but have never played it myself personally.

Visually amazing style. I was able to finish the entire game. I liked the idea of an underworld inhabited by these eyeballs, and the insinuation of an over-guiding set of rules or some form of council that governs it.

The dialogue of the Ryan was well written. I was able to subtlety pick up on the eeriness in his seemingly normal lines. Was portrayed well.

I found one bug; I killed a dude in front of a switch; and the body was consuming the projectile before it could hit the green switch. So I soft-locked myself first playthrough.

Played this one on stream as well, timestamp 1:40:00 approx.
https://www.twitch.tv/videos/2719230290

Oh I should also of mentioned I played it on stream. Timestamp is 1:07:00 approximately.

I gave a bunch more feedback on video.

https://www.twitch.tv/videos/2719230290

Pretty neat mechanics. I could never get that dude to eat the donuts, but other than that liked most of the upgrades I saw you could get.

The only thing I think was missing was a more impactful way to automate some processes.

Sick game. Loved the level design of the levels. Really packed a lot in for 12 days. The first time I died it jumpscared me lol.

Love anything even remotely Kingsfield adjacent. Really enjoyed this one.
Followed for whatever else you might make!

Make the materials unique to prevent editing the raw material; that's why all the slimes stayed flickering! :D

I am unfortunately a little b; I died.

I couldn't find the second white key card. But the game made me laugh at the big ole tables and chairs. Plus I love the dog. I love dog.

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The feedback is still appreciated. Thank you! The boat is fully coded, with some cool lake stuff too if people manage to solve the item puzzles! :D

Such a fun game. The final part of it was so difficult, but I managed to get there lol.

Thank you!

Oh I didn't add any license information. Yeah it's completely free. Go for it! Would love to see the game too!

Yeah UI ended up only getting 1 hr of polish before final release; so much visual feedback is lacking for the player. 😭

So I will be giving it the juice once the jam is over. On subject of additional mechanics, we wanted to explore cards initially. And I think dice mechanics would be so nice. Seeing them roll on the board would be so cool. Really good suggestion!

Thank you! We left design entirely to one person, while rest of cooked. We would definitely want to expand on it in future!

Love the feedback, we decided to work on it afterwards. So anything is helpful!

Thought it was very well put together. Nice use of gravity mixed with level swapping. Good game overall!

Definitely develop this after the game. Would do well on steam and itchio!

I got to the 4th map, but ran out of gas wasn't sure what to do. I think throwing the player into a fight when out of gas would make sense, or something.

Also I just spammed the random square target ability since it's mathematically the best choice.

I really liked this one.

Managed to get out of shell, grab rope, and get back for a win! Would of liked some better visuals for indicating where he was looking though!

Interesting game; very original! I liked it!