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Phoenix Steele

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A member registered Mar 09, 2022 · View creator page →

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Horrendous flow/choices on some of the logic to click/learn about stuff.

I'm really glad to hear you had fun. I might someday use this prototype in a future game. I was told it was adjacent to a light-monkey island style game.

I could see making a sequel with a full story and some colorful characters in the future possibly.
Thank you for playing/feedback!

"have the character point out that the animatronic needs batteries when you interact with it for the first time"

I assume you meant 'has' the batteries; but yes I 100% agree after seeing so much feedback.

I made an huge mistake of not allowing the game to be a little less logical to the main character's decision making, and more logical for the player. Which is great lesson to learn for this type of game in hindsight.

There are several times the main character has to "see/click" something else first; and I think it was a poor choice on my part.

Thank you for playing/feedback!

There are several things I make player unable to do until they've 'seen/click' something. Which imo was bad design without something to offset it like a comment relating to it's use later on.

And scanner was also just not well fleshed out enough to justify being in the game. I'm glad you were able to figure it out; it was unfairly not well made nor a great experience. I am very sorry! Hahaha.

Thank you for playing!

Yeah a bit of an old-school style game. Could of put a bit of modern guidance into it.
Thanks for playing it!

Appreciate all the positive feedback. Definitely not a great choice of an obscure point-and-click I feel for a game jam. Could use some modern guidance/polish.
I actually thought about putting multiple voiced birds near each area that creepily made comments to guide player.

Haha thank you; I think it's a great prototype. Glad to hear someone had fun and reached the end. Would love to polish a game like this someday and release a real experience that's less confuzzling. I was told it was similar to monkey island, but have never played it myself personally.

Visually amazing style. I was able to finish the entire game. I liked the idea of an underworld inhabited by these eyeballs, and the insinuation of an over-guiding set of rules or some form of council that governs it.

The dialogue of the Ryan was well written. I was able to subtlety pick up on the eeriness in his seemingly normal lines. Was portrayed well.

I found one bug; I killed a dude in front of a switch; and the body was consuming the projectile before it could hit the green switch. So I soft-locked myself first playthrough.

Played this one on stream as well, timestamp 1:40:00 approx.
https://www.twitch.tv/videos/2719230290

Oh I should also of mentioned I played it on stream. Timestamp is 1:07:00 approximately.

I gave a bunch more feedback on video.

https://www.twitch.tv/videos/2719230290

Pretty neat mechanics. I could never get that dude to eat the donuts, but other than that liked most of the upgrades I saw you could get.

The only thing I think was missing was a more impactful way to automate some processes.

Sick game. Loved the level design of the levels. Really packed a lot in for 12 days. The first time I died it jumpscared me lol.

Love anything even remotely Kingsfield adjacent. Really enjoyed this one.
Followed for whatever else you might make!

Make the materials unique to prevent editing the raw material; that's why all the slimes stayed flickering! :D

I am unfortunately a little b; I died.

I couldn't find the second white key card. But the game made me laugh at the big ole tables and chairs. Plus I love the dog. I love dog.

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The feedback is still appreciated. Thank you! The boat is fully coded, with some cool lake stuff too if people manage to solve the item puzzles! :D

Such a fun game. The final part of it was so difficult, but I managed to get there lol.

Thank you!

Oh I didn't add any license information. Yeah it's completely free. Go for it! Would love to see the game too!

Yeah UI ended up only getting 1 hr of polish before final release; so much visual feedback is lacking for the player. 😭

So I will be giving it the juice once the jam is over. On subject of additional mechanics, we wanted to explore cards initially. And I think dice mechanics would be so nice. Seeing them roll on the board would be so cool. Really good suggestion!

Thank you! We left design entirely to one person, while rest of cooked. We would definitely want to expand on it in future!

Love the feedback, we decided to work on it afterwards. So anything is helpful!

Thought it was very well put together. Nice use of gravity mixed with level swapping. Good game overall!

Definitely develop this after the game. Would do well on steam and itchio!

I got to the 4th map, but ran out of gas wasn't sure what to do. I think throwing the player into a fight when out of gas would make sense, or something.

Also I just spammed the random square target ability since it's mathematically the best choice.

I really liked this one.

Managed to get out of shell, grab rope, and get back for a win! Would of liked some better visuals for indicating where he was looking though!

Interesting game; very original! I liked it!

I love this so much; like hell yeah gun trucks. Last boss fight was total bs though. Hahaha.

Fun little game! Nice mix of features.

I was surprised with how many minigames were in it; Really nailed the anxiety feeling on all of them.

I slimed that knightussy!

Enjoyed every part of it. Really good design/art choice to compliment the odd feeling the game gives you. Took me longer to figure out the puzzle than it should have lol. Haha.

Thank you!

Interesting game. Dark ending, but it got people talking and invoked an emotional response weather it was being uncomfortable; That's the type of stuff games can do really well. Not enough designers are willing to test emotions. Well made!

I read books with multiple choices as a good. Very good concept.

I couldn't get it to move, but that didn't ruin my enjoyment; simply made me want to try and figure it out! Haha

Still enjoyed the overall game.

Sound design was perfect for the atmosphere and calmness; I could see myself playing an extended and expanded version for quite a bit!

Fun game! I haven't had the pleasure of playing something similar yet; so it's original to me entirely. Following the goat was a perfect level of difficulty. My goat kept getting stuck in a pit; but other than that, the base concept was awesome!

Yeah; I personally didn't think it was too fun myself. But I got to test the systems I wanted.

I'll definitely give it a bit of polish after the jam!

Haha! I realized that afterwards too; the original concept is garbage being tossed into the dungeon with you from above; and you're sifting through to grab what you can.

Also the original intent to meet the theme of isolation; was fallen from ceiling/being tossed into a dungeon.

Can't wait to revisit this after jam, and spend 1-2 days adding the finishing touches! Until then; it is all mystery magic~

Thank you for playing!

Just got to check it out on the stream in discord. I really hope this one gets continued. One of my favorites from the jam now after getting to see it in action. Will be following!

I might be saying this too soon; but this probably my favorite game in the jam. Loved the art style you went for; and I can safely say I haven't seen this interesting use of "mouse", "world", and "player" interact how they did. Well done on this!