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Phoenix Steele

74
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34
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A member registered Mar 09, 2022 · View creator page →

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Thank you!

Oh I didn't add any license information. Yeah it's completely free. Go for it! Would love to see the game too!

Yeah UI ended up only getting 1 hr of polish before final release; so much visual feedback is lacking for the player. 😭

So I will be giving it the juice once the jam is over. On subject of additional mechanics, we wanted to explore cards initially. And I think dice mechanics would be so nice. Seeing them roll on the board would be so cool. Really good suggestion!

Thank you! We left design entirely to one person, while rest of cooked. We would definitely want to expand on it in future!

Love the feedback, we decided to work on it afterwards. So anything is helpful!

Thought it was very well put together. Nice use of gravity mixed with level swapping. Good game overall!

Definitely develop this after the game. Would do well on steam and itchio!

I got to the 4th map, but ran out of gas wasn't sure what to do. I think throwing the player into a fight when out of gas would make sense, or something.

Also I just spammed the random square target ability since it's mathematically the best choice.

I really liked this one.

Managed to get out of shell, grab rope, and get back for a win! Would of liked some better visuals for indicating where he was looking though!

Interesting game; very original! I liked it!

I love this so much; like hell yeah gun trucks. Last boss fight was total bs though. Hahaha.

Fun little game! Nice mix of features.

I was surprised with how many minigames were in it; Really nailed the anxiety feeling on all of them.

I slimed that knightussy!

Enjoyed every part of it. Really good design/art choice to compliment the odd feeling the game gives you. Took me longer to figure out the puzzle than it should have lol. Haha.

Thank you!

Interesting game. Dark ending, but it got people talking and invoked an emotional response weather it was being uncomfortable; That's the type of stuff games can do really well. Not enough designers are willing to test emotions. Well made!

I read books with multiple choices as a good. Very good concept.

I couldn't get it to move, but that didn't ruin my enjoyment; simply made me want to try and figure it out! Haha

Still enjoyed the overall game.

Sound design was perfect for the atmosphere and calmness; I could see myself playing an extended and expanded version for quite a bit!

Fun game! I haven't had the pleasure of playing something similar yet; so it's original to me entirely. Following the goat was a perfect level of difficulty. My goat kept getting stuck in a pit; but other than that, the base concept was awesome!

Yeah; I personally didn't think it was too fun myself. But I got to test the systems I wanted.

I'll definitely give it a bit of polish after the jam!

Haha! I realized that afterwards too; the original concept is garbage being tossed into the dungeon with you from above; and you're sifting through to grab what you can.

Also the original intent to meet the theme of isolation; was fallen from ceiling/being tossed into a dungeon.

Can't wait to revisit this after jam, and spend 1-2 days adding the finishing touches! Until then; it is all mystery magic~

Thank you for playing!

Just got to check it out on the stream in discord. I really hope this one gets continued. One of my favorites from the jam now after getting to see it in action. Will be following!

Beautiful game. Will be following for the full release. Nothing more I can say that hasn't already been said. You guys got a gorgeous game here!

I might be saying this too soon; but this probably my favorite game in the jam. Loved the art style you went for; and I can safely say I haven't seen this interesting use of "mouse", "world", and "player" interact how they did. Well done on this!

Would love to see a full release of this. I liked the design choice of having to click the buttons. I always enjoy seeing devs stick to their core design.

Loved the idea of combining elements. Can see the base concept making a phenomenal game.

Ignore any bugs/quirks, and more importantly rating it on the concept; it's a 5/5 for me.

I would have the blocks 1-2 squares higher. And some pieces look 99% of the same. I enjoyed it a lot.

Could send a strongly worded letter to Apple about making it less painful for devs to build for mac. I'm sure they'll listen.

Very fun game, kept me on my toes. The boss seemed to always outpace my upgrade, but this game concept is awesome!

Thank you! Glad it nailed the good vibes. I already finished the game, just waiting for the Jam to be over to push the update, so be sure to try it after haha!

Very cool, I managed to beat all 11 levels! Definitely a game worth hammering the bugs out of!

Thank you!

Top quality mini-game!!!

The only thing that would of made it better was a color-combo informational for people not too great with colors that's filled out/unlocked as you find more combos.

And the ability to bring up the explanation of how the mixers, and tools worked again if needed.

Never played it.

Yeah those are all really good ideas. If I ever make a sequel those are things I'd add in. I like all of those!

In regards to incremental progression. I meant more so that you only seem to earn crystals by "suceeding" and going into the next sector and you get the "excess" as crystals. If there was a way to earn them in "small" amounts besides heading to the next sector a player might be able to feel like they're doing something in between losing.

Otherwise players are left to slam their head at the final level hoping something would get better.

Probably the game that kept my attention the longest for the game!

Got to the 7th sector, but regardless of hitting the spots every time I couldn't seem to get the multiplier high enough to progress, even with a few items I fabricated.

I felt trapped in the 7th sector, which is thematically probably great for the game, but gameplay-wise it felt confusing and not so great.

If you ever remake this game, or continue working on it, I would make sure there's some form of incremental progression so the player still feels their doing something and doesn't feel stuck.

Also on a final note, the font doesn't really hit the sweet-spot between artistic integrity, and functional design. As cool, and fitting as it felt, it was incredibly hard to read.

Overall, one of the funnest game I played this jam. Glad I had some time to play it!

Glad you were able to get a web build up! It's super fun.

I wasn't sure what was an enemies, and that I could pick up stars, and suns at first, but other than that a very straight forward and neat game!

😂 I considered adding a tab that shows poker hands, and their multipliers, and I had the time to do it, but I was so burnt from making everything else I said screw it. LMAO. yolo

Yeah I had two things I would of done to make it harder, one being a boss fight at the end with a copy of the player using the enemy buffs. But that would of meant I had to spend at least 1 whole day on a state machine for the goober. And I'd probably of made low hands buff negative cards, and nerf positive cards. While high hands did the opposite.

I'm glad you enjoyed it for what it was! :D