Horrendous flow/choices on some of the logic to click/learn about stuff.
I'm really glad to hear you had fun. I might someday use this prototype in a future game. I was told it was adjacent to a light-monkey island style game.
I could see making a sequel with a full story and some colorful characters in the future possibly.
Thank you for playing/feedback!
Phoenix Steele
Creator of
Recent community posts
"have the character point out that the animatronic needs batteries when you interact with it for the first time"
I assume you meant 'has' the batteries; but yes I 100% agree after seeing so much feedback.
I made an huge mistake of not allowing the game to be a little less logical to the main character's decision making, and more logical for the player. Which is great lesson to learn for this type of game in hindsight.
There are several times the main character has to "see/click" something else first; and I think it was a poor choice on my part.
Thank you for playing/feedback!
There are several things I make player unable to do until they've 'seen/click' something. Which imo was bad design without something to offset it like a comment relating to it's use later on.
And scanner was also just not well fleshed out enough to justify being in the game. I'm glad you were able to figure it out; it was unfairly not well made nor a great experience. I am very sorry! Hahaha.
Thank you for playing!
Visually amazing style. I was able to finish the entire game. I liked the idea of an underworld inhabited by these eyeballs, and the insinuation of an over-guiding set of rules or some form of council that governs it.
The dialogue of the Ryan was well written. I was able to subtlety pick up on the eeriness in his seemingly normal lines. Was portrayed well.
I found one bug; I killed a dude in front of a switch; and the body was consuming the projectile before it could hit the green switch. So I soft-locked myself first playthrough.
Played this one on stream as well, timestamp 1:40:00 approx.
https://www.twitch.tv/videos/2719230290
Oh I should also of mentioned I played it on stream. Timestamp is 1:07:00 approximately.
I gave a bunch more feedback on video.
https://www.twitch.tv/videos/2719230290
Yeah UI ended up only getting 1 hr of polish before final release; so much visual feedback is lacking for the player. 😭
So I will be giving it the juice once the jam is over. On subject of additional mechanics, we wanted to explore cards initially. And I think dice mechanics would be so nice. Seeing them roll on the board would be so cool. Really good suggestion!
Definitely develop this after the game. Would do well on steam and itchio!
I got to the 4th map, but ran out of gas wasn't sure what to do. I think throwing the player into a fight when out of gas would make sense, or something.
Also I just spammed the random square target ability since it's mathematically the best choice.
I really liked this one.
Haha! I realized that afterwards too; the original concept is garbage being tossed into the dungeon with you from above; and you're sifting through to grab what you can.
Also the original intent to meet the theme of isolation; was fallen from ceiling/being tossed into a dungeon.
Can't wait to revisit this after jam, and spend 1-2 days adding the finishing touches! Until then; it is all mystery magic~
Thank you for playing!




















