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Probably the game that kept my attention the longest for the game!

Got to the 7th sector, but regardless of hitting the spots every time I couldn't seem to get the multiplier high enough to progress, even with a few items I fabricated.

I felt trapped in the 7th sector, which is thematically probably great for the game, but gameplay-wise it felt confusing and not so great.

If you ever remake this game, or continue working on it, I would make sure there's some form of incremental progression so the player still feels their doing something and doesn't feel stuck.

Also on a final note, the font doesn't really hit the sweet-spot between artistic integrity, and functional design. As cool, and fitting as it felt, it was incredibly hard to read.

Overall, one of the funnest game I played this jam. Glad I had some time to play it!

Thank you for your critique! The font was chosen merely for the fact the 8 looked like an hourglass, and due to some sizing issues, 3,5, and 9 look all very similar. I probs made the "time required" formula a little too strong ill make sure to tweak that. Im very interested in any ideas you have for incremental progression. I had hoped that even tho the item system was mostly unfinished would add some progression elements, as well as the overrides. Cheers! 

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In regards to incremental progression. I meant more so that you only seem to earn crystals by "suceeding" and going into the next sector and you get the "excess" as crystals. If there was a way to earn them in "small" amounts besides heading to the next sector a player might be able to feel like they're doing something in between losing.

Otherwise players are left to slam their head at the final level hoping something would get better.