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CapnxStabn

18
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3
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1
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A member registered May 19, 2025 · View creator page →

Creator of

Recent community posts

Super impressed of the scope of this game. Its very unique and a cool take on deck building or poker esc games. I felt that the time constraint wasnt used much? or that i was such an epic gamer tm and didn't ever have that issue. I noticed sometimes I would get hit without touching or maybe my machine is just slow. Overall i had a lot of fun and it beautiful and very well polished

the start is very very slow and sometimes felt more punishing than not. a few tweaks and id feel youd boost your game from good to great

I enjoyed this game a ton. I am stupid and I don't know how to read but I figured out everything and I think this was a very cool take on the theme. Id love to see more levels and possibly different drone types or ways to recharge them

Thank you for your critique! The font was chosen merely for the fact the 8 looked like an hourglass, and due to some sizing issues, 3,5, and 9 look all very similar. I probs made the "time required" formula a little too strong ill make sure to tweak that. Im very interested in any ideas you have for incremental progression. I had hoped that even tho the item system was mostly unfinished would add some progression elements, as well as the overrides. Cheers! 

Im not crying your crying. 

what a tear jerking game. heck. Absolute cinema

Im not crying your crying. 

what a tear jerking game. heck. Absolute cinema

i enjoyed this game quite a bit, it was fun shooting and dodging ti felt very responsive. My main critique is about how selecting some of the level  ups didn't work. i sit there for 2 or 3 mins clicking all of them tryn to get them working. i also feel that the ice area ability didn't work at all? im pretty sure i selected it and nothing happened. I like the concept tho of always being on the edge of death. The initial enemies should either spawn sooner or there should be a grace period of the timer starting bc without it u get into the game and it truly "starts" at 2 seconds left which feels bad

Hey i found amongus

i was tryn to build the temple higher but idk if the screen is suppsoed to autozoom out or scroll up? either well i can on get my fella up so high. the block modding was cool and id love to see that refined more, and i felt the torque i applied while scoll wheeling was a wee bit weak. I like where your going!

Game was very beautiful, i like the lethal esc style gameplay where u have to collect items and such, but i wish items had a outline when you got closer to them. I feel that many of the bullets blend in very well with the environment, making it hard to find them even with flashlight

Game was very beautiful, i like the lethal esc style gameplay where u have to collect items and such, but i wish items had a outline when you got closer to them. I feel that many of the bullets blend in very well with the environment, making it hard to find them even with flashlight

Hey Hard! I just got done playign ur game, first i really liek the idea and i think the theme fits very well. My main critiques are that the levels are a lil too dark and the death screen is waaay too long.  The darkness made me feel like i had no idea where i was going, missing moving platforms and also feeling like jumping into the oblivion to see if a platform is there. This combos into the death screen being like 5-7 seconds long, making u feel punished for exploring, but if u dont explore, u just die or cant progress. The movement was solid, and i like the effect of the darkness. 

if you are looking for some cool ways to keep the darkness where it is, it would be dope if there were lenses around the map, and if u stood next to or inside them, lit the surrounding areas up so u can have some idea of what ur getting into. 

I loved the rewind mechanic! can i ask how u did that? my first idea for this game was smthn similar, but time looping engineer puzzles? are u making a Path2d on input? 

TY for playing! i really wanna make it a full game, with different engine types and a real map u can explore

aye aye captain 07

TY for playing. I need to make a real tutorial level but sadly i only had time for the wall of text. I would be interested in talking more with u how i could clear up confusion and how to make it make more sense

The door at the end of the hall has no collision! i fell out of the map. I like what u were going for tho i had fun (:

Im excited to see more but did seem a bit undercooked. I hope yall continue deving this one!

Game was cool! very impressive for a week.  I got stuck on the third or fourth level between a ramp and the untextured block. What are more plans u have for this?