Super impressed of the scope of this game. Its very unique and a cool take on deck building or poker esc games. I felt that the time constraint wasnt used much? or that i was such an epic gamer tm and didn't ever have that issue. I noticed sometimes I would get hit without touching or maybe my machine is just slow. Overall i had a lot of fun and it beautiful and very well polished
CapnxStabn
Creator of
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Thank you for your critique! The font was chosen merely for the fact the 8 looked like an hourglass, and due to some sizing issues, 3,5, and 9 look all very similar. I probs made the "time required" formula a little too strong ill make sure to tweak that. Im very interested in any ideas you have for incremental progression. I had hoped that even tho the item system was mostly unfinished would add some progression elements, as well as the overrides. Cheers!
i enjoyed this game quite a bit, it was fun shooting and dodging ti felt very responsive. My main critique is about how selecting some of the level ups didn't work. i sit there for 2 or 3 mins clicking all of them tryn to get them working. i also feel that the ice area ability didn't work at all? im pretty sure i selected it and nothing happened. I like the concept tho of always being on the edge of death. The initial enemies should either spawn sooner or there should be a grace period of the timer starting bc without it u get into the game and it truly "starts" at 2 seconds left which feels bad
Hey i found amongus
i was tryn to build the temple higher but idk if the screen is suppsoed to autozoom out or scroll up? either well i can on get my fella up so high. the block modding was cool and id love to see that refined more, and i felt the torque i applied while scoll wheeling was a wee bit weak. I like where your going!
Hey Hard! I just got done playign ur game, first i really liek the idea and i think the theme fits very well. My main critiques are that the levels are a lil too dark and the death screen is waaay too long. The darkness made me feel like i had no idea where i was going, missing moving platforms and also feeling like jumping into the oblivion to see if a platform is there. This combos into the death screen being like 5-7 seconds long, making u feel punished for exploring, but if u dont explore, u just die or cant progress. The movement was solid, and i like the effect of the darkness.
if you are looking for some cool ways to keep the darkness where it is, it would be dope if there were lenses around the map, and if u stood next to or inside them, lit the surrounding areas up so u can have some idea of what ur getting into.