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Thanks! I'd love for it to have a web build, but I decided to use Godot-mono with C# which, I believe, doesn't support web builds in its latest version. I made that decision because I never used Godot before and I wanted to minimize my learning curve by at least using a language I was familiar with.

Ah yeah, it really sucks that c# doesn't work with web exports in Godot 4. I do highly recommend trying out GDScript though! The in-editor script editor works very well with it and it's a super easy language to learn(It's very much like Python)!

Yeah, I'm definitely gonna give it a go next time. Will be nice to use the full integration between the editor and the scripts.