Hmh. I'll think of some more possible fixes. Unity unfortunately can't read a phone's aspect ratio from a webm running in a browser, so I need to come up with a unique solution.
Yeah, and sadly the download for mobile isn't available, so is probably something only with the web version on mobile? I didn't saw the other comments, so I don't know if there's this problem with the pc as well lmao)
You usually can't run a webgl app on mobile natively, it's blocked. This is because they try to vet any software that runs on your phone through an app store, which has strict financing and content moderation.