You usually can't run a webgl app on mobile natively, it's blocked. This is because they try to vet any software that runs on your phone through an app store, which has strict financing and content moderation.
Hmh. I'll think of some more possible fixes. Unity unfortunately can't read a phone's aspect ratio from a webm running in a browser, so I need to come up with a unique solution.
It reduces overall belly sizes and should prevent the largest gut size from showing! It was mostly a failsafe if the gut interaction area overlapped any of the other buttons. Didn't end up being much of an issue in the final release!
Lol! Wow you pushed poor dergie to his limits haha. I thought I put enough failsafes in but it looks like getting a negative overflow on your FoodEaten int causes issues. Thanks for finding this!
I hope you had some fun! Thanks for all the feedback. I definitely agree about the minimap, it's the thing I shouldn't have cut production on. Lesson learned!
The theme of this game jam was to use no more than 2 buttons for gameplay, which was tricky to work around with the kind of game I wanted to make! Hopefully even losing is somewhat rewarding now and then.
I was really sad to hear a few people got that bug. The bosses had a lot of cut content, her in particular. Hopefully the game was still generally pretty fun!