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(+1)

Okay first the good:

The art is amazing. It is very thematically consistent and feels super professional. The animation is nice to look at. 

The sound design is also pretty good. Gives the game life.

Now the not so good:

The difficulty is too hard from a frustration/direction/controls standpoint. I mean that the direction you are meant to go in is not usually made clear. Eventually you figure it out through trial and error.  The controls are confusing at first. I would have appreciated the ability to edit your control scheme. 

I got stuck on a portion of the game for a long time and couldn't figure out how to use the ability. 

Hi! Thank you so much for the very insightful comment, I appreciate these the most. I agree that the game is too difficult, I was afraid it would have been too bland, but I ended up making it too challenging, especially in the early areas. I'm sorry it was frustrating. The time is always so tight and I didn't manage to have people playtest the game before releasing it. I guess this is the playtest.

I failed at introducing the player to the game and creating a nice difficulty curve, preventing most to see all the other content in there. I should have probably cut content in favor of better (any?) user onboarding. Perhaps even a micro metroidvania game is out of grasp for my current level (within the jam's time window).

Input remapping is defiinitely something I need to work on. What controls did you struggle with, if I may ask?

Cheers