Hi! Thank you so much for the very insightful comment, I appreciate these the most. I agree that the game is too difficult, I was afraid it would have been too bland, but I ended up making it too challenging, especially in the early areas. I'm sorry it was frustrating. The time is always so tight and I didn't manage to have people playtest the game before releasing it. I guess this is the playtest.
I failed at introducing the player to the game and creating a nice difficulty curve, preventing most to see all the other content in there. I should have probably cut content in favor of better (any?) user onboarding. Perhaps even a micro metroidvania game is out of grasp for my current level (within the jam's time window).
Input remapping is defiinitely something I need to work on. What controls did you struggle with, if I may ask?
Cheers