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yeah, initial values and multipliers definitely could do with testing more values. I only just started with procedural level development this jam, so ideally I'd add a cliff at the end or something to make it more obvious to stop, but I couldn't figure out how to do that.

i think a wall would be better, i jumped off the cliff^^

I mean an upwards cliff, as in height goes up lots at the end. A wall would probably be out of place