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(+1)

i ran through the level twice missing the ship and running of the other edge xD

the speed buffs feel to slow. and the always jumping high is bad if you want to jump.

fun game

yeah, initial values and multipliers definitely could do with testing more values. I only just started with procedural level development this jam, so ideally I'd add a cliff at the end or something to make it more obvious to stop, but I couldn't figure out how to do that.

i think a wall would be better, i jumped off the cliff^^

I mean an upwards cliff, as in height goes up lots at the end. A wall would probably be out of place