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turtletennis

141
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3
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A member registered Feb 02, 2018 · View creator page →

Creator of

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(1 edit)

Oh, the image has changed now. It was a heart at the time of writing my original post. The current image is a tree

I really enjoyed that. Took a few hours in the background while doing work. Played the web version in Firefox and other than WebGL crashing the first time I ran it, after I restarted the browser I didn't have any issues.

You could always add to it with a layer of prestige or two, but I think it's fine as it is for a short diversion.

Nice idea, it was fun to join a community-made image of a heart.

Nice idea, but way too hard! I couldn't even complete the tutorial. Could do with some shields so it's not one-hit kill.

I liked the art style and the controls felt responsive. I got stuck on the last level, climbed to the top of a building, got the super pickup, jumped up higher, but couldn't get over the wall. Not sure what I was supposed to do at that point.

Level editor is great. Not sure what if any objective there is, but I had fun placing tiles down then playing and bouncing around.

Nice and responsive controls, I like that you can jump a tiny bit after you leave the platform edge. Could do with a bit more variation in the platforms/background. Could do with checkpoints and/or starting from the current screen when you lose all your health, instead of going back to the beginning of the game.

Playing the game BSOD-Crashed my work laptop (serves me right for playing games instead of working ;) )but I love the graphics style, movement was nice and responsive too

Interesting concept, but it gets kind of annoying when all your stuff goes together and you have to dig lots out again. Could do with an auto-digger or something that automatically re-digs your destroyed spaces. Also a way to improve how long it takes for a spot to get destroyed (other than the dome, if there is another way I didn't get that far)

yeah, that's what I meant, was trying not to give it away ;)

yeah, sorry I didn't implement that, I haven't looked into how to do it. I mentioned that it doesn't save on the game's page, but not in the game itself.

oh darn, that'd be a bug. Do you mean the last tab?

Most enjoyable. I liked the particles bouncing around visualisation. Gives you something to look at while you're spamming left-click. It would be useful to display what effect each purchase has on the button. I didn't know when it was best to buy the next pump/heater vs several of the last one.

Interesting game. I'm not sure where the pressure theme came in. It could do with a bit more depth, like a prestige mechanic or something. Also, it'd be good if the buttons lined up. I enjoyed the mindless clicking though :)

I'm not sure what you mean? Main objective is just get as much money as possible. Currently there isn't an explicit end. Once you've unlocked 4 tabs you have seen everything.

Just finished it. Only suggestion I'd have is that the "equip highest density cats" button also reassigned currently equipped cats.

I love it. Bizarre, but fun. Simple and  addictive. Don't think I've seen any bugs either. The names of the cats are brilliant and the types of cats/not so cats.

I managed to win! I liked the one shot mechanic and getting upgrades at the end of waves.

Cool, I liked the variety in the bosses, it was engaging, but not too difficult.

Thanks, I made everything myself :) Merry Christmas to you too!

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interesting idea, highly unproductive! That's the first stop motion FMV game I've played before. I didn't manage to find the second ending.

I was so unproductive that I only realised that the deadline had come and gone today. Hastily got it to a playable state and uploaded it.

https://turtletennis.itch.io/sketchy

Everything was hand drawn/recorded/photographed. Even the instruments in the music came from warped sounds of scissors snipping.

Phew, took all weekend, but I have a tileset, bodged text and a walk animation. No actual gameplay yet.

I've drawn out a tileset and character animations with a pencil on paper, planning on using those plus photos for backdrops/colours (Can't just use #000000 have to use a photo of blackness, sky can't be plain blue, has to be a photo of the sky)