yeah, the difficulty could have done with more balance. The fire-catching was random, so you could get lucky and it'd be easier. In the later levels the best tactic is to ignore fires that are too far away. You also save more lives by putting out a fire quickly. It's all about optimising the number of people you can save.
turtletennis
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Nice art style. I found that I could only take one "hit" before the system restarted. I managed to remove the first two viruses and download the health patches, but then when I got to the 35kb virusif Imissed one abort button then the system errored and I didn't get a chance to use my health patches/core recovery files. It's got promise though.
I couldn't get this to work at all. The camera kept glitching all over the place and it was mostly unplayable :( the bits I did manage to do seemed like they were fun, I managed to attack a few enemies in the introduction, but then I lost sight of my character when the alarm went off. I tried the next level and I couldn't even get out of the first room without the camera glitching :( . I tried in Firefox and Chrome
Thanks! I spent quite a while looking up the worst mechanics in games and implementing them on purpose :). I don't blame you, it's extremely annoying :D. I managed it when I had it much easier in a local dev build, but not in its current form. It's possible, just really tedious. There's not much more after the big spider.



































