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turtletennis

247
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3
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19
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A member registered Feb 02, 2018 · View creator page →

Creator of

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Thanks for playing! Yeah, we'd have liked to get more power-ups and enemy types in there, but time caught up with us.

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Bezier curve - the game. Great job, were there infinite levels? I played for a while with no sign of the end. A display of the powerups you've bought would be good.

We needed a timer display in there. When you get to the boss you have one shot, but it takes a while to get to the boss and without a timer display you can't tell how long.

I got stuck on the "you need some luck" screen, bouncing off the walls when you're on the ground was annoying for the precise platforming areas. Fun otherwise. Good job for one person and 2 days

Great job, I got a final score of 18100. Many of the levels I got perfect on were by luck :D

punishing, but fun. I managed to get the bomb once, but got killed before I could take it to the boss.

Very good. There was polenta puns in there, I misto say.

Thanks! Glad you enjoyed it

Thanks for playing and glad you enjoyed it! Yeah, I think there was a race condition in there with the signals occurring in the wrong order (turn changed before the weapon killed the ant)

Thanks! Glad you enjoyed it. 

thanks for playing and glad you enjoyed it

thanks! The logic for keeping track of alive ants and whose turn it was next got really complex and I think there was a race condition in there too.

thanks! That was definitely the cause of most problems, had to write my own physics engine (with the help of similar examples).

That was great fun, good balance of difficulty, hard enough to keep you nervous that you might lose, but easy enough that I got through a lot of levels. Chill music and graphics complemented the feel.

Nice job, I only managed to destroy about 3 bricks before dying, so didn't get very far. Music and style were just right.

Oh, I went left!

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I liked the interaction between Solstice and the robot, amusing dialogue. Cool art style too, especially the burning Earth. I didn't find any rocks to mine, where were they?

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Thanks! Glad you enjoyed it. Did you manage to get to the end?

Very cute, great work on the kitty, animation and dialogue, lots of that.

Cool, liked the tileset, cute vibe and concept. I got stuck near where the animated gif on this page shows with the spikes, kept dying and going back.

done now :) added 2 more levels.

thanks! I've still got a bit more to add tonight and tomorrow, just like to get it in early so I've got something even if I don't manage to submit the final product.

nice, good idea, I didn't expect the ending and tried to go the hard way at the end at first

Good fun, I got all the upgrades, but couldn't manage the final boss

same!

Thanks for playing and glad you enjoyed it! 

Thanks for playing, there's just 2 levels at the moment, but I'd like to add more

Thanks for your kind words! I definitely want to add more content after the voting period ends

ah yes, you can wait and it'll return the full way again eventually

the flashing fog was a bit annoying. I managed to get a boat thing and moved the circle onto it, then it flew away, but I've no idea if that's what I was supposed to do. I like the idea of blowing stuff up to find more stuff though, could be an interesting little game with some time.

did you change colour back to blue and jump on the rose?

that's the end of what was made, ran out of time for any more :D

Thanks for playing!

Thanks for playing and glad you liked it! 

Thanks for playing and glad you enjoyed it. I still have the music stuck in my head 😀

I liked the sprite sheet for the player /enemy. Got it from https://kenney.nl/ 

Thanks for playing! I find that upgrades usually make games more fun. Glad you liked the song, completely original a capella by myself :) 

Thanks for playing! I tried to make the splatting satisfying 

Thanks for playing and glad you enjoyed it!

Yep, colours and ground height map are procedurally generated each time the level loads :) 

I've never done a music / sfx slider, but I presume that it wouldn't be too difficult, I've already got music and sfx on different busses 

I mean an upwards cliff, as in height goes up lots at the end. A wall would probably be out of place 

Yeah, it could do with a lot of tweaking the stats glad you enjoyed the music, I was inspired by my memory of this as a kid https://youtu.be/yasiyS7dkcU?si=K51w-h4qd74AfYL2