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turtletennis

270
Posts
3
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18
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A member registered Feb 02, 2018 · View creator page →

Creator of

Recent community posts

yeah, the difficulty could have done with more balance. The fire-catching was random, so you could get lucky and it'd be easier. In the later levels the best tactic is to ignore fires that are too far away. You also save more lives by putting out a fire quickly. It's all about optimising the number of people you can save.

Thanks for playing. The game was too difficult and not fun without the fire symbols, I'm glad I got them in.

Thanks for playing, UI is not my strong point :D . The cars in the later levels were meant to make it more difficult (plus rigid bodies are amusing)

Thanks for playing and your kind words. The indicator was definitely important. It was extremely difficult without it and not in a fun way!

Nice art style. I found that I could only take one "hit" before the system restarted. I managed to remove the first two viruses and download the health patches, but then when I got to the 35kb virusif Imissed one abort button then the system errored and I didn't get a chance to use my health patches/core recovery files. It's got promise though.

Good job, I think I managed to save 20 peopleon my best attempt. It'd be cool to add upgrades or some obstacles to spice it up a bit.

I couldn't get this to work at all. The camera kept glitching all over the place and it was mostly unplayable :( the bits I did manage to do seemed like they were fun, I managed to attack a few enemies in the introduction, but then I lost sight of my character when the alarm went off. I tried the next level and I couldn't even get out of the first room without the camera glitching :( . I tried in Firefox and Chrome

That was really fun. I liked the tactical element of picking which type of people to save. It would be good to get an idea of what saving each type of person would do as you choose it. Good job. I got stuck on about the 5th level, it said 1 zombie left to kill, but there were no more zombies left.

I managed to make it to day 7, I liked the art style and music. It would have been nice to be able to tailor what resources you got towards the day's recipes or just buy individual ingredients. Good job :)

It was fun, but I ended up just leaving it running and people kept piling up faster than they could kill themselves. Could do with a win/lose mechanic. I also couldn't get to the shop without returning to the main menu, which removes your progress and sparks, so you can't buy anything.

Thanks for playing. Yeah, I made everything myself other than the sound effects, so it was a bit of a rush.

oh god that was horrendous! Had me laughing. For the optimal bad experience I typed in all 2000 characters. The "music" was definitely worthy of ear destruction status. I thought of one thing that could have made it more annoying - an annoying sound effect every time you typed a letter.

Dang that was annoying! Great job on awful sounds, controls and confusion.

You got frustration down perfectly there! Good job. Could do with more bugs and "microtransactions"

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Thanks! I spent quite a while looking up the worst mechanics in games and implementing them on purpose :). I don't blame you, it's extremely annoying :D. I managed it when I had it much easier in  a local dev build, but not in its current form. It's possible, just really tedious. There's not much more after the big spider.

Wow, that was irritating! I was laughing my head off when Thomas The Tank Engine started playing. Inexplicable hands floating above the player, jump pads for absolutely no reason A+.

Oh god that was irritating :D. The music was annoying, but not annoying enough for me to actually bother muting it. The textures and camera controls were terrible, good job!

Bad in an unfulfilling kind of way.Definitely felt like my wins were undeserved and my losses were unfair. Music could have been much worse. Good job overall.

I had no idea what was going on, the things that appeared as I fell down were annoying and interfering, the sound effects were kind of annoying. Good job!

if you press esc/space/enter/start it should open the menu, where there's a "microtransaction" to unlock the tutorial. You should then be able to cast spells and that's where the true annoyingness comes in.

Yeah, the freezing is due to particle effects instantiating. For a second I considered looking up how to fix it, then I remembered what jam I was doing the game for, so left it in :)

Please let me know if you had the patience and skill to get to the end.

Thanks for playing! Yeah, we'd have liked to get more power-ups and enemy types in there, but time caught up with us.

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Bezier curve - the game. Great job, were there infinite levels? I played for a while with no sign of the end. A display of the powerups you've bought would be good.

We needed a timer display in there. When you get to the boss you have one shot, but it takes a while to get to the boss and without a timer display you can't tell how long.

I got stuck on the "you need some luck" screen, bouncing off the walls when you're on the ground was annoying for the precise platforming areas. Fun otherwise. Good job for one person and 2 days

Great job, I got a final score of 18100. Many of the levels I got perfect on were by luck :D

punishing, but fun. I managed to get the bomb once, but got killed before I could take it to the boss.

Very good. There was polenta puns in there, I misto say.

Thanks! Glad you enjoyed it

Thanks for playing and glad you enjoyed it! Yeah, I think there was a race condition in there with the signals occurring in the wrong order (turn changed before the weapon killed the ant)

Thanks! Glad you enjoyed it. 

thanks for playing and glad you enjoyed it

thanks! The logic for keeping track of alive ants and whose turn it was next got really complex and I think there was a race condition in there too.

thanks! That was definitely the cause of most problems, had to write my own physics engine (with the help of similar examples).

That was great fun, good balance of difficulty, hard enough to keep you nervous that you might lose, but easy enough that I got through a lot of levels. Chill music and graphics complemented the feel.

Nice job, I only managed to destroy about 3 bricks before dying, so didn't get very far. Music and style were just right.

Oh, I went left!

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I liked the interaction between Solstice and the robot, amusing dialogue. Cool art style too, especially the burning Earth. I didn't find any rocks to mine, where were they?