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Molbac

92
Posts
6
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2
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A member registered Mar 14, 2025 · View creator page →

Creator of

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hey nick, thanks for playing. would you mind filling out this short google forms? https://forms.gle/KXcGy3nUPaRMX76Z9

thanks

thanks for playing and the very nice words

i couldnt kill the last little tree in the bottom right ... but i enjoyed the game. the drawing animation got a bit annoying once i was drawing loads of cards xD

ahh i see what you mean. this is our first platformer, we didnt put much work into the character movement, but i will look into to that. thank you for pointing that out.

thanks for playing and the nice words. im sorry but what is a coyote jump? do you mean the spring bounce? sorry english is not my first language

thanks for playing. this is our first 2D platformer, so i never thought about improving the controls, thanks for pointing that out,  i will look into that

fun game, in the beginning the lots of clicking is a bit annoying. i like the waves coming in and reveal new shells. also the way you track progress and new signs come down feels really good

ok i played it now. why didnt you put that as a webgame? most people dont like downloading stuff.

the game has a few bugs. i cant pick up any new weapon. pressing E does nothing. and when you die and restart the game, the "expansion" button doesnt expand the castle anymore. just plays the animation, which kinda cool ^^ but  way too long xD)

i dont know if its something i did, but i couldnt die. hp bar is empty or looks empty, but i can keep playing.

Congrats on your first GameJam Game!!!

this one song is so fucking catchy!!!

i couldnt really figure what stuff has to go where ... maybe im too tired xD

but the idea is cool and i image it gets fun stressful with more trains

hey, your game isnt published yet, i cant visit the page.

i like the concept, after building for a bit, i realized the bigger ma "base" gets, the less towers are shooting, because the enemies dont reach anymore. i stopped build to see if more  enemies spawn, but i just won the game xD

the buildings look really good

thank you for playing, yes the gameplay can defianetly be improved

the game looks very good, but sadly i couldnt get past the boulder. i picked up all the carrots but my invetory was still empty

i think im to unmusical for this game. couldnt get past the first enemy, kept messing up the timing.

but looks like a cool concept

i have the same destroy furniture mechanic as you^^

first jam game i saw which already had patch notes for an update xD

the controls are a bit finicky, but its a very unique concept. kinda reminded me of "i am fish"

i liked it

haha thanks for playing

very interesting concept. could use a bit more starting stuff to work with and some more polish, but could be a cool game

not my favourite keybinds xD but nice game, movement felt good, which is important for a platformer

Thanks for the nice words.

Did you spot the # of broken furniture counter in the credits?

the pdigeon poop does  weird things when you use while flying xD

nice pixelart and cool little game

yes it defianetly needs more to do. didnt have time to implement anything else.

thanks for your comment

I ATE A UFO!!! 

great game, was really fun. the art looks awesome.

good job!

nice platformer, the controls feel tight.

the camera movement could use a bit smoothing. the way it is now its hard to the rest of the level while jumping around.

the monkey animations look very nice

i liked it

the game over screen was a bit overly dramatic, but it made me laugh.

is there a way to win? i always run out of food

i always died instantly if i wasnt using the flamethrower^^ but destroying the furniture was fun

thanks for playing.

yes, i agree the game needs something more to be fun. there is a lot of downtime during the gameplayloop now. i had a bunch more idea, but not enough time

thanks for playing and the kind words

thanks for playing.

when i came up with the idea i was very excited and motivated. but when the first version was playable i realized that there isnt much to do xD as you said. i didnt have enough time to start something else, so i finished that idea, knowing the gameplay loop wasnt great.

thanks for your ideas. i have many on my todo list i couldn't finish for this jam. not sure tho if it would improved the game a lot.

i dont know if im doing something wrong, but when i send a messenger out ... nothing happens, no popup no feedback, i can immediatly send another one out. when i want make a new settlement ... nothing happens. i can press the button. no feedback, do i have not enough resources, was it successful ... 

am i doing something wrong?

what works is, buying upgrade for the settlement thats already there and watching the resources numbers go up

this is such a stupid idea ... I LOVE IT!!!

i had way to much fun and with the leadersboard ... i had to play until i got a good score.

very fun game, nice pixelart and the intro/tutorial was unique, funny and entertaining.

GOOD JOB

this was very confusing for me. i had no idea what to do and what not to do. a bit more tutorial/explanation would have been nice.

but the game seems solid, nice graphics/sound

nice game. 

the chipmunk text graphic made me laugh xD

A bit background music would have been nice.

And you got an impressive Credits/3rd Party Licenses Menu, never seen something like that

i only managed to find stones. where do i get sticks and leaves from? i cant interact with gras or the trees. am i missing something?

Cool game. i love the low poly art.

i didnt quiet understand what todo with the items i looted. except the health potions. i assume all items give the bonuses to all critters?

Short and sweet, i enjoyed it

thanks :-)

thanks for playing! 

there are volumne slider in the pause menu ... probably should have put that in the tutorial aswell