Spent the last few days fine-tuning the game mechanics. While this game will focus on characters and narrative as per the visual novel rules, there will also be some puzzle solving aspects with items and such (imagine something like ace attorney i guess). Implementing the inventory system was a lot of fun! Parts of the UI are still a WIP (as well as the messy item icons), but I'm liking how it's coming along.

And given that the main character is a witch, you can also cast spells! To simplify this process, casting spells just involves picking the right combination of symbols (and sometimes an item if the spell requires one).

The symbols are from Idylwild's Alchemical Codex. Converted it into a font so I can easily insert them wherever i want hehe. If anyone wants this font, I'd be more than happy to share it.
Besides that, I've been adding more dialogue, making more emotes for character sprites, and trying to plan this mess of a story. Honestly, the main thing I need to do now is to sit down and write this thing lmaooo.