tyy!!!
SWANCHIME
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I'm thinking about making a visual novel about smth like a war machine that just wants to play piano (inspired by naoki urasawa's pluto). she visits a time traveling nekomata's (2-tailed cat) bakery where the trans catgirl baker is a human weapon that just wants to make cookies. she does this for years and years in the memory of "her master" she met in another timeline. her master's only wish after the fantasy palace imperial asian war was over was to perfect the cookie recipes that reminded him of his childhood. the pianist is an older / alternate universe version of her master. whether they fall in love or not is ambiguous, but the door is open.
this was a really fascinating and vivid and visceral and fond and brutal, intricate, and tender examination of a love like the most efficient flaying and dissecting of small fish for taste and consumption but "not for eating" (sustenance like humans need to live) I Felt smth and would love to talk with you more about this kind of art if you ever want to dm on discord @ swanchime.
I loved the messy, meaningful, and gestural sketchy line strokes that were more for feeling than "realism / material accuracy" and felt that it just. was full of love and emotion in a violent stripping the flesh from bone like stripping wire.
I liked it a lot. it made me feel.
hi, sorry if my memory is fuzzy and I just didn't submit, but I submitted this game
https://swanchime.itch.io/wintermelon-demo
and it's totally okay if it's disqualified, but I was wondering why my game about love with two asian main characters written by a vietnamese person (myself) was removed?
oh, haha yeah it's confusing.
but it goes roughly:
gen 1:
- ochitsubaki
- amadeus
- liar lioness
gen 2:
- yuzu/haru
- inviolet/sacrosanct
- feverfew
gen 3:
- yuui/hotaru
- suzu/haruie
- yue xianming/qian zhouyu
gen 4:
- cynosure/cormorant
and that should be the main order for the most important games going chronologically! good luck haha!! I think it's cool you're trying to play all of them, feel free to dm me on discord @ swanchime if u have any thoughts or questions 🍈
just. moved immensely by this little game. the simplicity and awkwardness and "crudeness" in terms of complexity and artistry only add to the wholesomeness of its message and the bare truth, which means more to me on a dark night than any hot air people are bottling up like fancy perfumes and pretending it didn't come out of their assholes.
this game makes me feel like having something to say is worth more than any amount of "executive quality" or "artistry," and i also think...personally, having something to say and saying it with earnestness and sincerity is worth more than making games that politely and artfully obfuscate how much you want to brutalize others and justifying this desire.
in this game, if you bring your weapons and your defenses and your potions, you kill the boss and he CRIES. and you, the hero, are consumed with guilt.
this world? this understanding? where you brutalize "an evil person" and they cry and you are wracked with guilt for hurting his feelings. instead of full of indignant righteousness and justifcation that you've ridded the world of another "vermin/evil/demon/devil..." but just someone who you don't understand but still has emotions.
this is the world that makes me believe there is a world still worth living in.
hi, I just felt initially that it wasn't really pretending? because you "are" effectively BEING a sketch artist and not "pretending to be one"? Like, in your game that is indeed your role in the role-playing game?? and a sketch artist is someone anyone can be at any time?? just by drawing smth?? you sketch, therefore you're a sketch artist?? also then any ttrpg zine would count bc ttrpgs are inherently pretend? (role-play)?? sorry I didn't see your vision before, I can't figure out how to requalify from my end, but you can re-submit it if you want? I just didn't exactly see how thematically it was "pretend" (ie "acting," "believing in the imaginary,") beyond the genre, but I didn't say the genre didn't count!

























































