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just. moved immensely by this little game. the simplicity and awkwardness and "crudeness" in terms of complexity and artistry only add to the wholesomeness of its message and the bare truth, which means more to me on a dark night than any hot air people are bottling up like fancy perfumes and pretending it didn't come out of their assholes.

this game makes me feel like having something to say is worth more than any amount of "executive quality" or "artistry," and i also think...personally, having something to say and saying it with earnestness and sincerity is worth more than making games that politely and artfully obfuscate how much you want to brutalize others and justifying this desire.

in this game, if you bring your weapons and your defenses and your potions, you kill the boss and he CRIES. and you, the hero, are consumed with guilt.

this world? this understanding? where you brutalize "an evil person" and they cry and you are wracked with guilt for hurting his feelings. instead of full of indignant righteousness and justifcation that you've ridded the world of another "vermin/evil/demon/devil..." but just someone who you don't understand but still has emotions.

this is the world that makes me believe there is a world still worth living in.