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(+3)

Really enjoyed the cryptic writing and the whole mood and uncanny blockout aethetic of the levels. Didn't find any bugs besides a missing collision box on a column :3 (Oh and the default game sound was extremely loud xD)

The game mechanics were easy to understand as they were organically revealed to the player at the start, after that it was just exploration and solving the area puzzles which was entertainng given the level design. Only got stuck for a bit in the room before the boss where i didn't seem to understand what to do.

The turrets felt like a bit of a nuicence in my oppinion, and the sliding mechanic was more often used to traverse the level than for combat. The gun had some fun effects ! but also felt a bit missplaced given the limited ammount of threats and enemy types.

The boss fight at the end was a more interesting challenge, and i liked that you applied the mechanics of the level there to make the fight also a puzzle :3

overall was an interesting game to play, good job ^^ 💖! 

(+1)

Hey, thank you so much for the comment!
I'm relatively new to doing proper sound in games and mixing is something that I still need to undertand. A slider in the settings would have been ideal, but with the time we had, it ended up being forgotten ahah.
Yeah, those are very valid design points. The idea would have been to have clearer more distinct sections between action and puzzling, but we focused on having something solid first and then if we had time left, create more enemy variants and content.
Thank you for the feedback and valuable insight!
I'm happy to hear you had a good experience :)