Really enjoyed the cryptic writing and the whole mood and uncanny blockout aethetic of the levels. Didn't find any bugs besides a missing collision box on a column :3 (Oh and the default game sound was extremely loud xD)
The game mechanics were easy to understand as they were organically revealed to the player at the start, after that it was just exploration and solving the area puzzles which was entertainng given the level design. Only got stuck for a bit in the room before the boss where i didn't seem to understand what to do.
The turrets felt like a bit of a nuicence in my oppinion, and the sliding mechanic was more often used to traverse the level than for combat. The gun had some fun effects ! but also felt a bit missplaced given the limited ammount of threats and enemy types.
The boss fight at the end was a more interesting challenge, and i liked that you applied the mechanics of the level there to make the fight also a puzzle :3
overall was an interesting game to play, good job ^^ 💖!


