Cool! Please do, there a lot of room to fill in the genre.
I've never used Godot myself. I picked an engine about ten years ago, and just stuck to it.
Nice to hear (and congrats for engine decisiveness & for your work Atom☭grad too), I will get my own stab at it with a bunch of procedural generators (not generative AI, but maybe some “expert systems” of the old make), mostly inspired by the mechanics of Mercenaries Playground of Destruction (open world loop, factions and geofiction) & Cyberpunk 2077 Phantom Liberty (plenty of locales, diagetic UIs and themed intrigues), with my own heartwarming tone, themes and components that are very likely USPs right now. Especially that I look forward into researching phonebooks, Lisp-based expert systems, ethical recommendation agents and more alternate yet parallel paths in the IT field. And you get me all kinds of inspired.