Been lurking for it for quite a long time, glad to see it being updated and improved upon. I really enjoy those kinds of “desktop simulators” genre tbh and I like what I see here. Inspires me alot actually to attempt making my own, granted in the Godot engine with some Trial Engine (Steel Bank Common Lisp) modules and trace amounts of DotNet F# (Nu Engine & PixelCrushers Unity packages-based demos).
Viewing post in New version coming up!
Nice to hear (and congrats for engine decisiveness & for your work Atom☭grad too), I will get my own stab at it with a bunch of procedural generators (not generative AI, but maybe some “expert systems” of the old make), mostly inspired by the mechanics of Mercenaries Playground of Destruction (open world loop, factions and geofiction) & Cyberpunk 2077 Phantom Liberty (plenty of locales, diagetic UIs and themed intrigues), with my own heartwarming tone, themes and components that are very likely USPs right now. Especially that I look forward into researching phonebooks, Lisp-based expert systems, ethical recommendation agents and more alternate yet parallel paths in the IT field. And you get me all kinds of inspired.