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Probably the best of these games yet. I played trough with the free characters.

Each character having their set of stats and upgrades makes the progression satisfying. Having the upgrades linked to an outfit and a scene is a nice way to mix the lewd and gameplay.

I'm not a fan of how drafting interacts with character unlocks. The anti-duplicates upgrade makes you less likely to find upgraded characters in the first few drafts. The best way to level up a new character is to reach an Onsen with them and characters that have a Moodmaker upgrade made permanent. If you add too many new character at once you can end up stuck with a newbies team instead of your upgraded characters.

The normal battles feel worthless. They only reward negligible Exp as far as I can tell, you gain more exp from Boss wins and regional events. Normal battles are just a resources drain, you always want another node and it feels bad when you get three rows with only battles instead.

The game became much less interesting after reaching InfiniDungeon. The only goal you have left is to find and upgrade character cards. I was doing short Cave runs where I steamroll battles and rush trough Onsens and card drafts until I run out of Rerolls. Then I upgrade the cards I found and maybe recruit a new character if I completed all Commons of the last one. Upgrading a card and getting forced to watch the scene was boring at the end, I don't think the scenes are good enough to pay a premium for more of them.

Here's a few suggestion to deal with the issues I encountered:

- Replace the Consumables upgrades with new buildings, the Apothecary, Jewelry, Factory and Inn.

- These buildings have slots where you can employ your characters for starting supplies or increased supplies power. They can be upgraded to have more slots but don't give bonuses by themselves.

- Employed characters cannot be drafted in dungeons.

- This would let us control the draft pool while also encouraging recruiting new characters.

- Normal battles could give small upgrades to your team: +2 maxHP, +1 Attack. This would give them something that other nodes cannot provide, it would feel less wasteful when you face rows of battles.

- Alternatively, normal battles could make a different node appear on the next non-Boss row? This would make cases where you only find Battles less likely. You could also choose to take a battle over an Event when you are looking for Drafts.

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Thanks a lot for your review and suggestions. The original idea was that recruiting more characters would be better as you can replace defeated characters. However, the game mechanics didn’t pan out that way. I like your ideas about the new buildings, this is probably what I should have done. I feel like in this kind of game, normal battles are always something you try to avoid but I should have made the reward for beating them better not to punish the player too harshly. I learned a lot making this game, and I hope to make more great games in the future.

The recruiting makes sense with that mechanic in mind. If the upgrades drafts were separate from the party management, if you started with a full hand-picked team and could freely replace them after a fight, it would work better.

But that would also let adventures last longer; at some point I started leaving the dungeon early after spending my rerolls, I didn't need anything from the higher floors.

Here's another idea: regional upgrades:
- Each character has a unique upgrade/outfit/scene for each region.
- This upgrade always appears as a Draft node on a predefined floor. This draft guarantees this upgrade as one of its choices, bypassing anti-duplicates and rerolls. This upgrade is only obtainable trough this draft, on this floor, in this region.
- The floor the upgrade is on varies based on its power. No two regional upgrades are on the same floor.
- This means every time the player recruits someone they get a guaranteed Draft node in each region, making it easier.
- It also pushes them to explore the regions again and to discover and reach the floor with the new upgrade, not just farm the early floors.

You mean if I draft Nami at the beach lvl 1, I get a special draft node at the lvl 15 which will always grant me the Nami bikini card?

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Not quite.
- The lvl 15 row would have a special Draft node, whether you drafted Nami or not.  Having Nami unlocked is all it takes to make the Draft node spawn.
- This node offers three choices as usual but one of them is always the Nami bikini card, bypassing rerolls and anti-duplicate. This means this node is slightly weaker than regular Draft nodes, it only offers two other random choices even after you have made the special upgrade permanent.
- As you unlock more characters, more of these nodes spawn. This helps offset how new characters dilute the drafting pool by giving more opportunities to find characters and cards. It also gives more opportunities to dodge normal battles and progress further.